Help categorize the TRS-80 software archive

Nearly 30,000 programs, and almost none of them say what kind of program they are. Mark whatever you recognize. Pick as many words as fit — a game that teaches arithmetic is Game, Math, Education — then send the page. Everything is reviewed by hand before it goes anywhere near the archive, so a best guess is worth more than a blank.

Important Note: Do not do multiple entries of the same program. If you flag Super Nova by Big Five once, all Super Nova by Big Five entries will get updated. No need to waste your time flagging each Super Nova

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← Back Page 110 of 206  ·  20,579 in this list  ·  20,579 programs uncategorized, 63.4% of the archive Next → Random
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Machine Language Sort 32K

Allan D Emert

M1 · 1980 · BAS

mlsort32.zip

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Machine Language Sort 48K

Allan D Emert

M1 · 1980 · BAS

mlsort48.zip

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Machine Language Sort Demo [Setting Up Sort]

Author Unknown

M1 · 1980 · BAS

mclnsrdm.zip

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Machine Language to BASIC Data Statement Converter [Starting Address Decimal or Hex Followed by H]

International Data Services

M1 · 1980 · BAS

ml2basds.zip

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Machine Language to BASIC Data Statements [Enter Startadres]

Author Unknown

M1 · BAS

mchbasdt.zip

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Machine Language to BASIC Encoder v1.0

R L Cain

M1 · BAS

ml2base1.zip

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Machine Language to DATA Statements

Joop H van Dam

M1 · 1985 · BAS

ml2datjd.zip

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Machine Language to Data Tape Routine

Dave Trapasso

M1 · 1984 · BAS

ml2dattp.zip

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NO IMAGE

Machine to BASICMISSING

Programma International, Inc

Software for the TRS-80 listed in Programma International's advertisement.
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MacPaint Clone [BASICG]

Author Unknown

M4 · BAS

macpntbg.zip

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MacPaint Packer [Pack to SUS File]

Author Unknown

M4 · BAS

mapaptsf.zip

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MacPaint Picture Display

Scott Swaine

M4 · 1986 · CMD

mapidiss.zip

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MacPaint to Printer v1.1

Cilog

M4 · 1989 · CMD

matov11c.zip

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MacPak Object File Editor v2.1

Lou Witt

M1 · 1983 · CMD

maov21lw.zip

Advertisement

MacPlusMISSING

Texas Computer Systems

M3

MACPLUS $49.95 An Editor & Macro Assembler for Model III We supply patches for the Macro Assembler to make it fully operative on the Model III. Our new editor includes virtually all the features of Radio Shack's SCRIPSIT plus these features: direct entry of graphics; auto tab for entering Assembly language instructions; imbedding of commands for justification, centering, margin control, change print types within text, etc. Also included on the disk are: FORM/CMD - Prints formatted copies of your document to your specifications on your smart or dumb printer. MODIFY/CMD - A utility which allows assembly language program modification from patches defined in an ASCII patch file. MAC/BAS - A Basic program containing several utilities to aid in the preparation of source files. Those described above and seven other complete programs make this an excellent value. Please specify Model I or III system Note: You must have, or purchase the Model I Microsoft Macro Assembler Package (Cat. #26-2202) from Radio Shack. If you don't already have this item, we are offering it at a special sale price in combination with the software package described above. Call for information and our low sale price.
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MacPlus-2MISSING

Texas Computer Systems

M3

MACPLUS-2 $39.95 A Macro Assembler Utility Kit. Five programs for one low price: RUN/CMD - A macro command processor SCREEN/CMD - Save video screen images to disk. RELOCATE/CMD - Allows dynamic relocation of program. PICMAC/CMD - Creates a screen of information that can be converted to an assembly language module and then used to print the screen PICBAS/CMD - Does the same but converts to a BASIC Program Module. Creates screens, menus, prompts, graphics, fast It's like getting SCRIPTSIT for half price with other items and patches thrown in free Specify Model I or III.
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MacPrint v1.3 [DMP400 DMP420 DMP500 DMP520][Set 1]

Mel Patrick

M4 · 1987 · CMD

mad413mp.zip

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MacPrint v1.3 [DMP400 DMP420 DMP500 DMP520][Set 2]

Mel Patrick

M4 · 1987 · CMD

mp13dmp4.zip

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MacPrint v1.3 [Epson and Roland Printers]

Mel Patrick

M4 · 1987 · CMD

mp13eprl.zip

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MacPrint v1.5 [Epson and Roland Printers]

Mel Patrick

M4 · 1987 · CMD

mp15eprl.zip

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MacPrint v1.5 [Epson APEX80 Printer]

Mel Patrick

M4 · 1987 · CMD

mp15epap.zip

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MacPrint v1.5 [Epson MX-80]

Mel Patrick

M4 · 1987 · CMD

mp15epmx.zip

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MacPrint v1.5 [Gemini 10X Printer]

Mel Patrick

M4 · 1987 · CMD

mp15g10x.zip

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MacPrint v1.5 [Gemini 15X Printer]

Mel Patrick

M4 · 1987 · CMD

mp15g15x.zip

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MacPrint v1.5 [ProWriter and ImageWriter Printers]

Mel Patrick

M4 · 1987 · CMD

mp15prim.zip

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MacPrint v1.6 [Gemini 10X Printer]

Mel Patrick

M4 · 1987 · CMD

mp16g10x.zip

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MacPrint v1.6 [Gemini 15X Printer]

Mel Patrick

M4 · 1987 · CMD

mp16g15x.zip

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MacPrint v1.6 [ProWriter and ImageWriter Printers]

Mel Patrick

M4 · 1989 · CMD

mp16prim.zip

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MacRead and Change [Convert Short CMD to POKE and USR]

Author Unknown

M1 · BAS

mcrdchng.zip

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Macro Driver v2.0 [Just flashes an underscore]

Author Unknown

M1 · CMD

macrdrv2.zip

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Macro Library for ALDS

Author Unknown

M4 · SRC

macrolib.zip

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Macro Sketch

Gordon Rahman

M1 · 1984 · BAS

macsktgr.zip

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Macro v1.0 [use FN Keys as Macros][ND80][Model III Mode]

Rudd Broers

M4 · 1987 · CMA

macro1rb.zip

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Macro [Keystroke Multiplier][ND86][ND86 Utility]

Author Unknown

M3 · FLT

macromul.zip

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Macro-80 v3.20 [Star prompt]

Author Unknown

M1 · 1979 · CMD

mac80320.zip

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Macro-80 v3.34 [2 Disk Set]

Misosys

M1 · 1979 · DMK

macro80d.zip

MACRO-80, an 8080 and Z80 Macro Assembler, including CREF-80 Cross Reference Facility and LINK-80 Linking Loader, is compatible with Microsoft Compilers. (CAT # 2-814) $200.00
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Macro-80 v3.34 [Set 1]

Misosys

M1 · 1979 · CMD

mac80334.zip

MACRO-80, an 8080 and Z80 Macro Assembler, including CREF-80 Cross Reference Facility and LINK-80 Linking Loader, is compatible with Microsoft Compilers. (CAT # 2-814) $200.00
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Macro-80 v3.34 [Set 2]

Misosys

M1 · 1979 · CMD

ma80334b.zip

MACRO-80, an 8080 and Z80 Macro Assembler, including CREF-80 Cross Reference Facility and LINK-80 Linking Loader, is compatible with Microsoft Compilers. (CAT # 2-814) $200.00
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Macro-80 v3.4

Misosys

M1 · 1980 · CMD

mac80340.zip

MACRO-80, an 8080 and Z80 Macro Assembler, including CREF-80 Cross Reference Facility and LINK-80 Linking Loader, is compatible with Microsoft Compilers. (CAT # 2-814) $200.00
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Macro-80 v3.44

Microsoft

M8 · 1981 · DMK

mac80344.zip

MACRO-80, an 8080 and Z80 Macro Assembler, including CREF-80 Cross Reference Facility and LINK-80 Linking Loader, is compatible with Microsoft Compilers. (CAT # 2-814) $200.00
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Macro-Key v2.0

Mel Patrick

M1 · 1984 · CMA

macky2mp.zip

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Macro-Mon

Jake Commander

M3 · 1981 · DMK

macrmond.zip

MACRO-MON THE SHADOW by Jake Commander BELOW DEALER COST A HUGE DISKCOUNT DATA BUY PASSES THESE UNDELIEVABLE SAVINGS ON TO YOU Formerly Manufactured by ADVANCED OPERATING SYSTEMS Now a DiskCount Data exclusive The industry's standard and the finest break point disassembler and machine language monitor available. The package includes a rich, padded easel binder and complete 2 color documentation. New single step through your CMD files, view & change assembly op-codes, memory, etc. Used by Kim Watt for the editing of SuperUtility + MOD III Disk 60.95 New Only 34.99 --- --- --- --- MOD I Disk 64.95 New Only 32.99 MOD I Tape 59.95 New Only 29.99 Quantities Limited & Subject to Prior Sale
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Macro-Mon v3.3

Jake Commander

M1 · CMD

macmon33.zip

MACRO-MON THE SHADOW by Jake Commander BELOW DEALER COST A HUGE DISKCOUNT DATA BUY PASSES THESE UNDELIEVABLE SAVINGS ON TO YOU Formerly Manufactured by ADVANCED OPERATING SYSTEMS Now a DiskCount Data exclusive The industry's standard and the finest break point disassembler and machine language monitor available. The package includes a rich, padded easel binder and complete 2 color documentation. New single step through your CMD files, view & change assembly op-codes, memory, etc. Used by Kim Watt for the editing of SuperUtility + MOD III Disk 60.95 New Only 34.99 --- --- --- --- MOD I Disk 64.95 New Only 32.99 MOD I Tape 59.95 New Only 29.99 Quantities Limited & Subject to Prior Sale
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Macros v2.0

Mel Patrick

M4 · 1984 · CMA

macro2mp.zip

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MACrunch [Resize MACPaint to Fit on Model 4 Hi-Res]

Dick Wagner

M4 · 1990 · CMD

maccrndw.zip

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Macs Bar [Game Number X You Have X Left]

Author Unknown

M1 · BAS

mabafomo.zip

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Mad Lib [Noun Verb Adjective Adverb Color Animal]

Author Unknown

M1 · BAS

mdlnnvac.zip

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Mad Lib [Were Going to Write Some Madlib Stories Together]

Author Unknown

M1 · BAS

madlbwas.zip

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Mad Libs

Frank Conley

M1 · BAS

madlibfc.zip

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Mad Libs [Type in 8 Adjectives]

Author Unknown

M1 · BAS

madlib8a.zip

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Mad Libs [We are Going to Write a Story]

David H Pleacher

M1 · BAS

maliwadh.zip

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MAD Load Address Display Utility

John Ratzlaff

M4 · 1984 · CMA

madloadr.zip

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MAD Software Utility Disk # 1

MAD Software

M4 · DMK

madutils.zip

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Mad-Lib [OK Were Going to Write]

Author Unknown

M1 · BAS

madlibun.zip

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Madlib Poetry [11 Nouns]

Author Unknown

M1 · BAS

madlib11.zip

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Madlibs [Answer With a Noun Adjective Etc]

Author Unknown

M4 · BAS

maawanae.zip

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Maestro Music Teacher

Ken B Smith

M1 · BAS

maestro4.zip

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Mafia [Hack of Taipan]

Cybernautics

M1 · 1979 · BAS

mafiatai.zip

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Magazine Cataloger [The Creator]

Author Unknown

M1 · BAS

magcatcr.zip

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Magazine File Listing Program [Requires form filter][LD]

Author Unknown

M1 · BAS

magsfile.zip

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Magazine Index [To List The Entire File]

Author Unknown

M1 · BAS

magindx2.zip

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Magazine Indexes [80 Micro 80-81-82 and 80-US 81-82]

David R McGlumphy

M1 · 1982 · CMD

mgindxdm.zip

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Magazine Keyword Index [Enter Update Read Write Stop]

Author Unknown

M1 · BAS

magkywrd.zip

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Magazine Master v2.1

Craft-80

M1 · CMD

magzmstr.zip

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Magdex Magazine Index Access Program v2.0

William E Baker

M1 · 1984 · BAS

magdx2wb.zip

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Magdex [Start Add Review Edit Edit Search Save Input]

Author Unknown

M1 · BAS

magdexsa.zip

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Magic Cards

F A de Wilde

M1 · CMD

magcrdnl.zip

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Magic Cube Solver [Single Face of the Cube Showing Names]

Author Unknown

M1 · BAS

magcubso.zip

Advertisement

Magic Cursor IMISSING

Custom Computer Center

M13

Let the computer write your 'Basic' program for you! Draw pictures, animated figures, data forms! Create a library of display forms! Produce 'Commercial' gradesoftware! The Magic Cursor is a Revolutionary Family of Products which provides a dramatic new method of reproducing drawings and displays that you create on your screen. It makes both simple displays and complex interactive data input forms. It stores a 'BASIC PROGRAM' on disk (or tape) ready for you to execute alone or as a subroutine. It produces screens in both standard or wide screen. It is available for any level 2, 16K or larger system with tape or disk. An optional version is now available which creates an assembly language program. Be sure to pick out the system that fits your present needs and order it today. You may upgrade your original copy by paying the difference and a moderate service charge. THE MAGIC CURSOR I additionally makes sophisticated Data Entry and Display easy. With Magic Cursor I you define the Data Entry or Display fields directly on your screen. The definition commands generate the BASIC instructions to implement the Data Entry and Display. The Magic Cursor I has commands which move, center, and duplicate blocks of graphical or alpha/numeric displays. You can even justify text. (16K Tape Only) $79.95 WRITE FOR OUR COMPLETE SOFTWARE CATALOG!! Call 713-474-2484 or order by mail Master Charge, Visa, Certified Check or Money Order accepted Personal Checks require 14 days to clear C.O.D or collect calls not accepted Software guaranteed for replacement only Prices subject to change without notice Some programs supplied on cassette tape For disk versions, the cassette supplied will automatically create a disk file
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Magic Cursor II [Set 1]

Custom Computer Center

M1 · 1980 · CMD

magcrsr2.zip

Let the computer write your 'Basic' program for you! Draw pictures, animated figures, data forms! Create a library of display forms! Produce 'Commercial' gradesoftware! The Magic Cursor is a Revolutionary Family of Products which provides a dramatic new method of reproducing drawings and displays that you create on your screen. It makes both simple displays and complex interactive data input forms. It stores a 'BASIC PROGRAM' on disk (or tape) ready for you to execute alone or as a subroutine. It produces screens in both standard or wide screen. It is available for any level 2, 16K or larger system with tape or disk. An optional version is now available which creates an assembly language program. Be sure to pick out the system that fits your present needs and order it today. You may upgrade your original copy by paying the difference and a moderate service charge. THE MAGIC CURSOR II adds the power to write animated games easily in BASIC. The Magic Cursor II allows you to reload previous screens either from memory or from Disk. You can then modify them and store either the modified screen or only the changes. (32K Disk Only) $99.95 WRITE FOR OUR COMPLETE SOFTWARE CATALOG!! Call 713-474-2484 or order by mail Master Charge, Visa, Certified Check or Money Order accepted Personal Checks require 14 days to clear C.O.D or collect calls not accepted Software guaranteed for replacement only Prices subject to change without notice. Some programs supplied on cassette tape For disk versions, the cassette supplied will automatically create a disk file
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Magic Cursor II [Set 2]

Custom Computer Center

M1 · 1980 · CMD

mgccrs2b.zip

Let the computer write your 'Basic' program for you! Draw pictures, animated figures, data forms! Create a library of display forms! Produce 'Commercial' gradesoftware! The Magic Cursor is a Revolutionary Family of Products which provides a dramatic new method of reproducing drawings and displays that you create on your screen. It makes both simple displays and complex interactive data input forms. It stores a 'BASIC PROGRAM' on disk (or tape) ready for you to execute alone or as a subroutine. It produces screens in both standard or wide screen. It is available for any level 2, 16K or larger system with tape or disk. An optional version is now available which creates an assembly language program. Be sure to pick out the system that fits your present needs and order it today. You may upgrade your original copy by paying the difference and a moderate service charge. THE MAGIC CURSOR II adds the power to write animated games easily in BASIC. The Magic Cursor II allows you to reload previous screens either from memory or from Disk. You can then modify them and store either the modified screen or only the changes. (32K Disk Only) $99.95 WRITE FOR OUR COMPLETE SOFTWARE CATALOG!! Call 713-474-2484 or order by mail Master Charge, Visa, Certified Check or Money Order accepted Personal Checks require 14 days to clear C.O.D or collect calls not accepted Software guaranteed for replacement only Prices subject to change without notice. Some programs supplied on cassette tape For disk versions, the cassette supplied will automatically create a disk file
Advertisement

Magic GridMISSING

Opportunities For Learning Catalog

MAGIC GRID Designed for junior high or remedial high school students, MAGIC GRID provides practice and motivation in solving basic algebra formulas. Personalized instruction highlights this unique program which displays nine algebra problems in a grid format; the student selects a problem and solves for the variables which are needed for the remaining problems in the grid. Available for the Apple II and TRS-80 Model I with 32K and disk. ID-43003 Magic Grid (TRS-80) $27.95
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Magic Guess [Think of a Number 0-255][Level II]

Author Unknown

M1 · BAS

mgcguess.zip

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Magic Ink Pen [Print Mode Norm CHR Code 128]

Matt Hand

M3 · CMD

magcink1.zip

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Magic Isle

Tim Quinlan

M1 · 1978 · BAS

magicisl.zip

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Magic Lantern [Original]

Richard G Snow

M4 · 1994 · DMK

magclntr.zip

Magic Lantern by Richard G Snow Published and Distributed by COMPUTER NEWS 80 High Resolution Utility Programs by Richard G. Snow Use your /HR & MAC high resolution files for your own slide show. $ 16.00 + (Z) S&H
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Magic Math [TD Data Disk]

Recreational Mathemagical Software

M3 · DMK

magmthrm.zip

Fun with Math Recreational Mathemagical Software offers Magic Math Plus, a new collection of MS-DOS and TRSDOS (Models III and 4/4P) math programs for advanced junior high through college-level students. Magic Math Plus includes Base Two, Prime Number Generator, Self-Listing Program Challenge, Additive Sequences, Super-Blackjack, and Super-Trick. Magic Math Plus provides 20 programs for MS-DOS computers ($27.50) and 40 programs (in a special double volume with a self-booting disk) for the Models III and 4/4P ($37.50). Schools can license the programs for $50 extra. For further information, contact Recreational Math-emagical Software, 129 Carol Drive, Clarks Summit, PA 18411, 717-586-2784.
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Magic Square

Charles D Baden

M1 · 1980 · BAS

magsqrcb.zip

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Magic Square Generator [Geef de Grootte Van Het Vierkant]

Author Unknown

M1 · BAS

magsqrde.zip

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Magic Square Guessing Game

W Ecker

M1 · BAS

magsqrnl.zip

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Magic Square [Berekent Een Zgn Magisch Vierkandt]

Author Unknown

M1 · BAS

magsqrdt.zip

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Magic Square [Object To Make a Square]

Author Unknown

M1 · BAS

mgcsqo2s.zip

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Magic Square [This game is played on a 3x3 grid]

Author Unknown

M1 · BAS

magsqr33.zip

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Magic Squares

Bill Weil

M4 · 1986 · BAS

msquarbw.zip

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Magic Squares [A Magic Square is a Square Array]

Author Unknown

M1 · BAS

magcsqr1.zip

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Magic Squares [Cell Number]

Author Unknown

M1 · BAS

magcsqcn.zip

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Magic Squares [Your Goal Is To Get]

Mike Lynne

M1 · 1984 · BAS

magsqrml.zip

Advertisement

Magic Trilogy Part 1: Fairytale AdventureMISSING

Keith Campbell

M1

Magic Trilogy A SERIES OF THREE ADVENTURES WRITTEN IN BASIC AND RECOMMENDED FOR YOUNG CHILDREN When one comes to think of it there is no reason why an Adventure should not be written in Basic. Some of the earlier one were, but they were not particularly good. However, that was before the microcomputer machine language Adventures became available, which, as we all know, created something of standard in the industry. We elected to publish this Trilogy of Basic Adventures as they follow the structure of many of the machine language Adventures currently on the market. There are really only two objections to a Basic Adventure. The first is a question of speed and the second of security, not in the sense of copying, but in the sense of being able to cheat by listing the program and looking at the strings. At any rate, in each of these Basic Adventures, the speed problem is pretty well overcome. It is certainly true to say that there is some delay after an instruction is entered and the computer complies. However, we feel that this does not serious detract from the enjoyment of the game. The author Ken Campbell, has overcome the second point by disabling the Break key at the beginning of the game and enabling it at the end. Obviously, this can be overcome by a knowledgeable user, but at least it will go some way to stopping an unscrupulous player from getting a listing whilst the game is in play. FAIRYTALE ADVENTURE This is the first in the Trilogy and is aimed at family participation. It's theme is fairy stories and nursery rhymes that all interconnect to provide 'souvenir' treasures from the stores. We have found that these stories have a 'captivating' effect on young children, whilst the parents will probably be required to provide vocabulary and perhaps 'adventure experience' in solving some the the problems. The game has thirty-six locations and over thirty moveable objects. The player will have to travel through secret passages, grottos, waterfalls, caves, candy houses and many other interesting locations. Memory Requirement 16k TRS-80 Tape Model 1 & 3 11-1904 WONDERLAND ADVENTURE - PART TWO IN THE TRILOGY WONDERLAND ADVENTURE follows FAIRYTALE in content in that it is aimed at family participation. Again, fairytales and nursery rhythms are used, indeed about 10 stories or rhymes are referenced, together with Mickey Mouse, Tom and Jerry, and so on. While some people may carry an inbuilt discrimination against fairytales and wonderlands, we suggest you attempt them. They are surprisingly good fun. After all, it isn't very often that you get the chance of playing croquet with flamingo on a computer! Memory Requirement 16k TRS-80 Tape Model 1 & 3 11-1908 DREAMWORLD - PART THREE OF THE TRILOGY DREAMWORLD is based on the following stores and rhymes: Oliver Twist, Wizard of Oz, Christmas Carol, Peter Pan, Jack and Jill, Ding Dong Bell, Old King Cole and Little Jack Horner, with, as the author says, a guest appearance from Santa Claus. The network of the game comprises a real world and a fantasy world. It is possible to sleep and dream when in bed and subsequent dreams land the player in different locations and open up successive sections of the work previously inaccessible. The player can move from dream to real world, but not vice-versa, quite often fantasy becomes confused with reality. The command WAKE always terminates a dream and returns the player to his bed. There are 12 treasures in DREAMWORLD and about 35 locations. Although it would be foolish to pretend that these programs do not have more appeal to children than to adults, it is equally fair to say that the adults that we have seen playing it seem to thoroughly enjoy a fleeting trip down memory lane. Memory Requirement 16k TRS-80 Tape Model 1 & 3 11-1902
Advertisement

Magic Trilogy Part 2: Wonderland AdventureMISSING

Keith Campbell

M1

Magic Trilogy A SERIES OF THREE ADVENTURES WRITTEN IN BASIC AND RECOMMENDED FOR YOUNG CHILDREN When one comes to think of it there is no reason why an Adventure should not be written in Basic. Some of the earlier one were, but they were not particularly good. However, that was before the microcomputer machine language Adventures became available, which, as we all know, created something of standard in the industry. We elected to publish this Trilogy of Basic Adventures as they follow the structure of many of the machine language Adventures currently on the market. There are really only two objections to a Basic Adventure. The first is a question of speed and the second of security, not in the sense of copying, but in the sense of being able to cheat by listing the program and looking at the strings. At any rate, in each of these Basic Adventures, the speed problem is pretty well overcome. It is certainly true to say that there is some delay after an instruction is entered and the computer complies. However, we feel that this does not serious detract from the enjoyment of the game. The author Ken Campbell, has overcome the second point by disabling the Break key at the beginning of the game and enabling it at the end. Obviously, this can be overcome by a knowledgeable user, but at least it will go some way to stopping an unscrupulous player from getting a listing whilst the game is in play. FAIRYTALE ADVENTURE This is the first in the Trilogy and is aimed at family participation. It's theme is fairy stories and nursery rhymes that all interconnect to provide 'souvenir' treasures from the stores. We have found that these stories have a 'captivating' effect on young children, whilst the parents will probably be required to provide vocabulary and perhaps 'adventure experience' in solving some the the problems. The game has thirty-six locations and over thirty moveable objects. The player will have to travel through secret passages, grottos, waterfalls, caves, candy houses and many other interesting locations. Memory Requirement 16k TRS-80 Tape Model 1 & 3 11-1904 WONDERLAND ADVENTURE - PART TWO IN THE TRILOGY WONDERLAND ADVENTURE follows FAIRYTALE in content in that it is aimed at family participation. Again, fairytales and nursery rhythms are used, indeed about 10 stories or rhymes are referenced, together with Mickey Mouse, Tom and Jerry, and so on. While some people may carry an inbuilt discrimination against fairytales and wonderlands, we suggest you attempt them. They are surprisingly good fun. After all, it isn't very often that you get the chance of playing croquet with flamingo on a computer! Memory Requirement 16k TRS-80 Tape Model 1 & 3 11-1908 DREAMWORLD - PART THREE OF THE TRILOGY DREAMWORLD is based on the following stores and rhymes: Oliver Twist, Wizard of Oz, Christmas Carol, Peter Pan, Jack and Jill, Ding Dong Bell, Old King Cole and Little Jack Horner, with, as the author says, a guest appearance from Santa Claus. The network of the game comprises a real world and a fantasy world. It is possible to sleep and dream when in bed and subsequent dreams land the player in different locations and open up successive sections of the work previously inaccessible. The player can move from dream to real world, but not vice-versa, quite often fantasy becomes confused with reality. The command WAKE always terminates a dream and returns the player to his bed. There are 12 treasures in DREAMWORLD and about 35 locations. Although it would be foolish to pretend that these programs do not have more appeal to children than to adults, it is equally fair to say that the adults that we have seen playing it seem to thoroughly enjoy a fleeting trip down memory lane. Memory Requirement 16k TRS-80 Tape Model 1 & 3 11-1902
Advertisement

Magic Trilogy Part 3: DreamworldMISSING

Keith Campbell

M1

Magic Trilogy A SERIES OF THREE ADVENTURES WRITTEN IN BASIC AND RECOMMENDED FOR YOUNG CHILDREN When one comes to think of it there is no reason why an Adventure should not be written in Basic. Some of the earlier one were, but they were not particularly good. However, that was before the microcomputer machine language Adventures became available, which, as we all know, created something of standard in the industry. We elected to publish this Trilogy of Basic Adventures as they follow the structure of many of the machine language Adventures currently on the market. There are really only two objections to a Basic Adventure. The first is a question of speed and the second of security, not in the sense of copying, but in the sense of being able to cheat by listing the program and looking at the strings. At any rate, in each of these Basic Adventures, the speed problem is pretty well overcome. It is certainly true to say that there is some delay after an instruction is entered and the computer complies. However, we feel that this does not serious detract from the enjoyment of the game. The author Ken Campbell, has overcome the second point by disabling the Break key at the beginning of the game and enabling it at the end. Obviously, this can be overcome by a knowledgeable user, but at least it will go some way to stopping an unscrupulous player from getting a listing whilst the game is in play. FAIRYTALE ADVENTURE This is the first in the Trilogy and is aimed at family participation. It's theme is fairy stories and nursery rhymes that all interconnect to provide 'souvenir' treasures from the stores. We have found that these stories have a 'captivating' effect on young children, whilst the parents will probably be required to provide vocabulary and perhaps 'adventure experience' in solving some the the problems. The game has thirty-six locations and over thirty moveable objects. The player will have to travel through secret passages, grottos, waterfalls, caves, candy houses and many other interesting locations. Memory Requirement 16k TRS-80 Tape Model 1 & 3 11-1904 WONDERLAND ADVENTURE - PART TWO IN THE TRILOGY WONDERLAND ADVENTURE follows FAIRYTALE in content in that it is aimed at family participation. Again, fairytales and nursery rhythms are used, indeed about 10 stories or rhymes are referenced, together with Mickey Mouse, Tom and Jerry, and so on. While some people may carry an inbuilt discrimination against fairytales and wonderlands, we suggest you attempt them. They are surprisingly good fun. After all, it isn't very often that you get the chance of playing croquet with flamingo on a computer! Memory Requirement 16k TRS-80 Tape Model 1 & 3 11-1908 DREAMWORLD - PART THREE OF THE TRILOGY DREAMWORLD is based on the following stores and rhymes: Oliver Twist, Wizard of Oz, Christmas Carol, Peter Pan, Jack and Jill, Ding Dong Bell, Old King Cole and Little Jack Horner, with, as the author says, a guest appearance from Santa Claus. The network of the game comprises a real world and a fantasy world. It is possible to sleep and dream when in bed and subsequent dreams land the player in different locations and open up successive sections of the work previously inaccessible. The player can move from dream to real world, but not vice-versa, quite often fantasy becomes confused with reality. The command WAKE always terminates a dream and returns the player to his bed. There are 12 treasures in DREAMWORLD and about 35 locations. Although it would be foolish to pretend that these programs do not have more appeal to children than to adults, it is equally fair to say that the adults that we have seen playing it seem to thoroughly enjoy a fleeting trip down memory lane. Memory Requirement 16k TRS-80 Tape Model 1 & 3 11-1902
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Magic Wand v1.1

Small Business Applications

M8 · 1980 · COM

magcwndc.zip

MAGIC WAND - Full-feature word processing, true proportional spacing, file merging, and use of full-screen editor for source programs or data $400.00
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Magic Wand v1.1

Small Business Applications

M8 · 1980 · DMK

magcwndd.zip

MAGIC WAND - Full-feature word processing, true proportional spacing, file merging, and use of full-screen editor for source programs or data $400.00
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Magic Worm

Frank Celler + Stefan Radermacher

M1 · 1981 · CMD

magcworm.zip

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Magic [CPM Disk Reconfigure format and verify]

Pacifica Technology

M8 · 1984 · COM

magiccpm.zip

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MagicClip Art

Computer News 80

M4 · 1992 · CLP

miscmcaf.zip

MagicDraw Clip Art Update. MagicClip Art is now available on 41 disks of clip art figures and borders and frames at $5 each. There is no catalog for them at this time, we will have a reference guide available for a purchase price of about $20 or more some time in this spring if there is enough demand for it. The purpose of the reference guide will be to enable you to quickly locate the clip art files in your collection without having to view each one.
We have endeavored to make this collection of clip art as inexpensive as possible for the users of MagicDraw. At $5 per disk of 40 files you are paying 12.5 cents per file. You can view every file on a MagicClip disk using MagicDraw's clip art view program. You can load in any clip art file and modify it to fit your needs very simply by using MagicDraw's edit program.
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