Help categorize the TRS-80 software archive

Nearly 30,000 programs, and almost none of them say what kind of program they are. Mark whatever you recognize. Pick as many words as fit — a game that teaches arithmetic is Game, Math, Education — then send the page. Everything is reviewed by hand before it goes anywhere near the archive, so a best guess is worth more than a blank.

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Space Castle [From Charles Guy]

Charles Guy / Cornsoft Group + Misosys

M1 · 1982 · WAS

spccast2.zip

New! SPACE CASTLE FOR TRS-80 MODELS I & III Will you save the Andromeda Galaxy by destroying the Space Castle or will the evil warlord Yugdab continue to rule, uncontested? Locked in battle with Yugdab, your main defense is your ability to skillfully handle your ship and it's projectiles. If you are not careful, Yugdab's intelligent mines will hunt you down and blow you into space dust. Written in machine language, Cornsoft's New Arcade Game, Space Castle, has fast action and exciting sound. Yes, Joystick owner's, the Alpha Joystick really puts you in the cockpit!! 16K Model I & III Tape: 15.95 + 1.50 Shipping 32K Model I & III Disk: 19.95 + 1.50 Shipping Indiana Residents Add 4% Sales Tax The Cornsoft Group 6008 N. KEYSTONE AVE. INDIANAPOLIS, IN 46220 (317) 257-3227 MASTER CARD & VISA ORDERS ACCEPTED CANADIAN OWNERS - Contact: RAINBOW SOFTWARE DISTRIBUTORS 7070B Farrel Road SE, Calgary, Alberta T2H 0T2, (403)-253-6142 TRS 80 is a registered trade mark of the Tandy Corp.
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Space Castle [Original][Dual Boot][Self Boot]

Charles Guy / Cornsoft Group + Misosys

M13 · 1982 · DMK

spccstmm.zip

New! SPACE CASTLE FOR TRS-80 MODELS I & III Will you save the Andromeda Galaxy by destroying the Space Castle or will the evil warlord Yugdab continue to rule, uncontested? Locked in battle with Yugdab, your main defense is your ability to skillfully handle your ship and it's projectiles. If you are not careful, Yugdab's intelligent mines will hunt you down and blow you into space dust. Written in machine language, Cornsoft's New Arcade Game, Space Castle, has fast action and exciting sound. Yes, Joystick owner's, the Alpha Joystick really puts you in the cockpit!! 16K Model I & III Tape: 15.95 + 1.50 Shipping 32K Model I & III Disk: 19.95 + 1.50 Shipping Indiana Residents Add 4% Sales Tax The Cornsoft Group 6008 N. KEYSTONE AVE. INDIANAPOLIS, IN 46220 (317) 257-3227 MASTER CARD & VISA ORDERS ACCEPTED CANADIAN OWNERS - Contact: RAINBOW SOFTWARE DISTRIBUTORS 7070B Farrel Road SE, Calgary, Alberta T2H 0T2, (403)-253-6142 TRS 80 is a registered trade mark of the Tandy Corp.
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Space Castle [Self Boot]

Charles Guy / Cornsoft Group + Misosys

M1 · 1982 · DMK

spccstld.zip

New! SPACE CASTLE FOR TRS-80 MODELS I & III Will you save the Andromeda Galaxy by destroying the Space Castle or will the evil warlord Yugdab continue to rule, uncontested? Locked in battle with Yugdab, your main defense is your ability to skillfully handle your ship and it's projectiles. If you are not careful, Yugdab's intelligent mines will hunt you down and blow you into space dust. Written in machine language, Cornsoft's New Arcade Game, Space Castle, has fast action and exciting sound. Yes, Joystick owner's, the Alpha Joystick really puts you in the cockpit!! 16K Model I & III Tape: 15.95 + 1.50 Shipping 32K Model I & III Disk: 19.95 + 1.50 Shipping Indiana Residents Add 4% Sales Tax The Cornsoft Group 6008 N. KEYSTONE AVE. INDIANAPOLIS, IN 46220 (317) 257-3227 MASTER CARD & VISA ORDERS ACCEPTED CANADIAN OWNERS - Contact: RAINBOW SOFTWARE DISTRIBUTORS 7070B Farrel Road SE, Calgary, Alberta T2H 0T2, (403)-253-6142 TRS 80 is a registered trade mark of the Tandy Corp.
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Space Castle [TD13]

Charles Guy / Cornsoft Group + Misosys

M3 · 1982 · CMD

spccast3.zip

New! SPACE CASTLE FOR TRS-80 MODELS I & III Will you save the Andromeda Galaxy by destroying the Space Castle or will the evil warlord Yugdab continue to rule, uncontested? Locked in battle with Yugdab, your main defense is your ability to skillfully handle your ship and it's projectiles. If you are not careful, Yugdab's intelligent mines will hunt you down and blow you into space dust. Written in machine language, Cornsoft's New Arcade Game, Space Castle, has fast action and exciting sound. Yes, Joystick owner's, the Alpha Joystick really puts you in the cockpit!! 16K Model I & III Tape: 15.95 + 1.50 Shipping 32K Model I & III Disk: 19.95 + 1.50 Shipping Indiana Residents Add 4% Sales Tax The Cornsoft Group 6008 N. KEYSTONE AVE. INDIANAPOLIS, IN 46220 (317) 257-3227 MASTER CARD & VISA ORDERS ACCEPTED CANADIAN OWNERS - Contact: RAINBOW SOFTWARE DISTRIBUTORS 7070B Farrel Road SE, Calgary, Alberta T2H 0T2, (403)-253-6142 TRS 80 is a registered trade mark of the Tandy Corp.
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Space Chase

Charles E Gillen

M1 · BAS

spacchas.zip

Appears in Issue 029 of 80 Microcomputing
Article Begins:
Here's a 16K Level II game, for the fumble-fingered, that places few demands on the intellect. As you guide a robot cargo ship through the hazards of space, no less than 26 sub-routines are invoked to tickle your ears and eyes. The game has no instructions or complicated strategies to master, and is suitable for all ages.
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Space Chase

Charles E Gillen / 80 Microcomputing

M1 · BAS

spcchs80.zip

Appears in Issue 029 of 80 Microcomputing
Article Begins:
Here's a 16K Level II game, for the fumble-fingered, that places few demands on the intellect. As you guide a robot cargo ship through the hazards of space, no less than 26 sub-routines are invoked to tickle your ears and eyes. The game has no instructions or complicated strategies to master, and is suitable for all ages.
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Space Chase

Instant Software

M0 · 1979 · CAS

spcchsis.zip

LEVEL I HEXPAWN/SHUTTLE CRAFT DOCKING/ SPACE CHASE/SEA BATTLE This four-game package is sure to provide hours of fun for the whole family. Hexpawn - Turn your TRS-80 into a model of artificial intelligence by playing a simple game. Shuttle Craft Docking - Land your shuttle craft on the starship - even through varying gravity fields! Space Chase - Seek out and destroy the enemy delta that's hidden in the star field. Sea Battle - You must find and destroy the enemy fleet. This package requires a TRS-80 Level I 16K. Order No. 0041R $7.95.
NO IMAGE

Space ChaseMISSING

Tim Knight / The Software Guild

Advertisement

Space Chase (Level 1)MISSING

Instant Software

M1

LEVEL I HEXPAWN/SHUTTLE CRAFT DOCKING/ SPACE CHASE/SEA BATTLE This four-game package is sure to provide hours of fun for the whole family. Hexpawn - Turn your TRS-80 into a model of artificial intelligence by playing a simple game. Shuttle Craft Docking - Land your shuttle craft on the starship - even through varying gravity fields! Space Chase - Seek out and destroy the enemy delta that's hidden in the star field. Sea Battle - You must find and destroy the enemy fleet. This package requires a TRS-80 Level I 16K. Order No. 0041R $7.95. Instant Software Inc. Dept. 70B0 Peterborough, N.H. 03458 USA
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Space Colony

Kim Watt / Breeze Computing

M1 · 1980 · SRC

scolnysr.zip

SPACE COLONY. by Kim Watt. Space Colony is a space invaders type game for TRS 80 MOD I and with Programma Graphix 80 board. One level of play, single player, with sound. MOD I, 16K $14.95.
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Space Colony

Kim Watt / Breeze Computing

M1 · 1980 · CMD

scolnyun.zip

SPACE COLONY. by Kim Watt. Space Colony is a space invaders type game for TRS 80 MOD I and with Programma Graphix 80 board. One level of play, single player, with sound. MOD I, 16K $14.95.
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Space Colony

Big Orc Software

M1 · 1981 · CMD

spccolbo.zip

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Space Colony v1.0 [Original]

Comtronic Systems

M1 · 1982 · CAS

spccolcm.zip

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Space Colony [Hi-Res Grafyx]

Kim Watt / Breeze Computing

M4 · 1980 · CMD

scolnygx.zip

SPACE COLONY. by Kim Watt. Space Colony is a space invaders type game for TRS 80 MOD I and with Programma Graphix 80 board. One level of play, single player, with sound. MOD I, 16K $14.95.
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Space Colony [High Resolution]

Kim Watt / Breeze Computing

M1 · 1980 · CMD

scolnyhr.zip

SPACE COLONY. by Kim Watt. Space Colony is a space invaders type game for TRS 80 MOD I and with Programma Graphix 80 board. One level of play, single player, with sound. MOD I, 16K $14.95.
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Space Colony [Low Resolution]

Kim Watt / Breeze Computing

M1 · 1980 · CMD

scolnylr.zip

SPACE COLONY. by Kim Watt. Space Colony is a space invaders type game for TRS 80 MOD I and with Programma Graphix 80 board. One level of play, single player, with sound. MOD I, 16K $14.95.
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Space Colony [Original]

Kim Watt / Adventure International

M1 · 1980 · DMK

spccolko.zip

SPACE COLONY. by Kim Watt. Space Colony is a space invaders type game for TRS 80 MOD I and with Programma Graphix 80 board. One level of play, single player, with sound. MOD I, 16K $14.95.
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Space Commerce v2.5 [Set 1]

Bob Hoffman

M1 · BAS

spacecom.zip

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Space Commerce v2.5 [Set 2]

Bob Hoffman

M1 · BAS

spccomr2.zip

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Space Commerce v2.5 [Set 3]

Bob Hoffman

M1 · BAS

spccomr3.zip

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Space Crash [1 Liner]

Author Unknown

M1 · BAS

spccrs1l.zip

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Space Dash [Enemy Ships Hit]

Author Unknown

M1 · BAS

spacdash.zip

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Space Defender

Aaron Lamstein / Adventure International

M1 · 1981 · CMD

spcdefai.zip

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Space Defender

Wayne Westmoreland + Terry Gilman / Adventure International

M1 · 1981 · CMD

spdfwwtg.zip

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Space Dock [Energy Vertical Velocity Thrust]

Author Unknown

M1 · BAS

spacdock.zip

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Space Dodge

Michael McKenna

M1 · BAS

spcedodg.zip

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Space Duel [Shots Hits]

Author Unknown

M1 · BAS

spacduel.zip

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Space Empires

Jim W Eadie

M3 · BAS

spcempje.zip

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Space Empires Order System

Jim W Eadie

M3 · DMK

spcempos.zip

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Space Empires Order Tracking System

Jim W Eadie

M3 · BAS

spcempom.zip

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Space Empires Setup

Jim W Eadie

M3 · BAS

spcempsu.zip

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Space Empires [We Are Creating the Universe]

James L Smith

M1 · BAS

spcempir.zip

Advertisement

Space EvacuationMISSING

Dynacomp

SPACE EVACUATION (available for all computers) How many people can you evacuate from Earth before the sun explodes? Your computer becomes the control console of a giant spaceship in this exciting simulation as you determine which worlds can be colonized, make those worlds habitable, and transport people through space. You have 500 years for your mission, but your ship is limited to the speed of light, and colonization takes time. Choosing the best travel routes and colonizing procedures can be critical. The goal is to save everyone. However, the highest recorded score is 97%. Can you do better? Requires 16K of program memory (Atari version requires 24K) Price: $15.95 Cassette $19.95 Diskette $22.45 CP/M Disk
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Space Exploration [You Will Be Tested on Items]

Author Unknown

M1 · BAS

spcqsbta.zip

Advertisement

Space Eye [Disk]MISSING

Molimerx Ltd

M13

INNOVATIVE TRS-80 SOFTWARE FROM THE PROFESSIONALS When you come to think of it computer programs are rather like films, the viewer or operator normally takes the part of the good guy. In this game the roles are transposed. You take the part of a Vogon space commander and your mission is to destroy Earth the Moon Mars or Jupiter, before the surface defences shoot you down with their missiles. So far, apart from the roles being somewhat transposed we have an ordinary space shooting game. The importance of this game is hinted at by its title - 'Space Eye', for during the play of the game, that is to say during the attack on the planet, the centre of the screen is taken up by a fantastically realistic view of the planet underneath. Obviously the topography of Earth is better known to us than that of the other planets so it is with the Earth attack that one gets the most realism. One almost gets the actual feeling of passing over the Earth as the Continents pass below the Space Eye. The impression is quite uncanny and really has to be seen to be appreciated. The graphics for the various planets are so extensive that they cannot be included in the program and are supplied in the form of datafiles which the program inputs. In other words when you have chosen the planet which you wish to attack the data for that particular planet is fed in from either tape or disk Here and there on the planet's surface are enemy bases which have to be destroyed. Intermingled with them are the enemy's rocket sites which will with uncanny accuracy damage your vessel with their missiles. Although this shooting back and forth is good fun, the value of the program as we have said lays in the realism of the image of Earth passing beneath the Space Eye. As we are not so familiar with the other planets, the view passing beneath the Space Eye has been annotated with the names of the most important features and in the case of Jupiter and Mars, some of the Moons are displayed. During an attack the surface of the planet passes beneath the Space Eye as we have described, but an added feature is that the user has the option of displaying on the screen the planet over which he is orbiting. This can come in handy if you are not used to orbiting around Mars and Jupiter! The program is available for disk minimum 32K sytems or tape with a minimum of 16K. It is compatible with Video Genies which have had the righthand arrow key fitted. Orders must stipulate tape or disk as the two versions are different Tape version 8.75 Disk version 11.75 Both prices plus VAT and 75p P&P TRS-80 & VIDEO GENIE SOFTWARE CATALOGUE 1.00 [refundable] plus 50p postage MOLIMERX LTD. A. J. HARDING (MOLIMERX) 1 BUCKHURST ROAD, TOWN HALL SQUARE, BEXHILL-ON-SEA, EAST SUSSEX. TEL [0424] 220391 223636 TELEX 86736 SOTEX G Circle No 149
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Space Eye [Tape]MISSING

Molimerx Ltd

M13

INNOVATIVE TRS-80 SOFTWARE FROM THE PROFESSIONALS When you come to think of it computer programs are rather like films, the viewer or operator normally takes the part of the good guy. In this game the roles are transposed. You take the part of a Vogon space commander and your mission is to destroy Earth the Moon Mars or Jupiter, before the surface defences shoot you down with their missiles. So far, apart from the roles being somewhat transposed we have an ordinary space shooting game. The importance of this game is hinted at by its title - 'Space Eye', for during the play of the game, that is to say during the attack on the planet, the centre of the screen is taken up by a fantastically realistic view of the planet underneath. Obviously the topography of Earth is better known to us than that of the other planets so it is with the Earth attack that one gets the most realism. One almost gets the actual feeling of passing over the Earth as the Continents pass below the Space Eye. The impression is quite uncanny and really has to be seen to be appreciated. The graphics for the various planets are so extensive that they cannot be included in the program and are supplied in the form of datafiles which the program inputs. In other words when you have chosen the planet which you wish to attack the data for that particular planet is fed in from either tape or disk Here and there on the planet's surface are enemy bases which have to be destroyed. Intermingled with them are the enemy's rocket sites which will with uncanny accuracy damage your vessel with their missiles. Although this shooting back and forth is good fun, the value of the program as we have said lays in the realism of the image of Earth passing beneath the Space Eye. As we are not so familiar with the other planets, the view passing beneath the Space Eye has been annotated with the names of the most important features and in the case of Jupiter and Mars, some of the Moons are displayed. During an attack the surface of the planet passes beneath the Space Eye as we have described, but an added feature is that the user has the option of displaying on the screen the planet over which he is orbiting. This can come in handy if you are not used to orbiting around Mars and Jupiter! The program is available for disk minimum 32K sytems or tape with a minimum of 16K. It is compatible with Video Genies which have had the righthand arrow key fitted. Orders must stipulate tape or disk as the two versions are different Tape version 8.75 Disk version 11.75 Both prices plus VAT and 75p P&P TRS-80 & VIDEO GENIE SOFTWARE CATALOGUE 1.00 [refundable] plus 50p postage MOLIMERX LTD. A. J. HARDING (MOLIMERX) 1 BUCKHURST ROAD, TOWN HALL SQUARE, BEXHILL-ON-SEA, EAST SUSSEX. TEL [0424] 220391 223636 TELEX 86736 SOTEX G Circle No 149
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Space Factory [You Control a Station]

Author Unknown

M1 · BAS

spacfact.zip

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Space Fighter

Select Software

M1 · 1980 · BAS

spfifoss.zip

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Space Fire

Bob Kozal

M1 · BAS

spcfirbk.zip

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Space Flight

C William Engel / Personal Software

M1 · 1977 · BAS

spflight.zip

STIMULATING SIMULATIONS by Dr. C. William Engel (P.S.) Here is a set of ten original simulation games. The games are fun and the 64 page paperback book which accompanies the cassette, giving instructions, flowcharts, program listings and suggested modifications, makes Stimulating Simulations an educational tool too. The simulations are Art Auction, Monster Chase, Lost Treasure, Gone Fishing, Space Flight, Forest Fire, Nautical Navigation, Business Management, Rare Birds and Diamond Thief. T3G111 TRS-80 VERSION-LEVEL I/4K LEVEL II/16K $14.95
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Space Fungus vs The Moldmen

William Scott Watson

M1 · BAS

spfnmold.zip

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Space Gallery

Patrick ONeal / CLOAD

M1 · 1980 · BAS

spcgalry.zip

NO IMAGE

Space GalleryMISSING

ASCII

M1

A real time action game in which you have to destroy the alien space ships as they move across the screen and fire at you. Also: space war, space trek, space blockade, and the january 1981 ascii newsletter<br>Price: $7.50 disk, $5.00 cassette
NO IMAGE

Space GamesMISSING

SoftSide

M1

Special star trek issue of softside includes two complete trek games with detailed manuals and pictures from the movie. Other features include actual displays done on a TRS-80 for the movie ($1.00 postage<br>Price: $19.95 disk, $14.95 cassette, $4.95 source
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Space Games 3 [Original][Romulan Starwars Starlanes Ultra Trek II]

CISA Microcomputing

M1 · WAS

spcgm3ci.zip

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Space GovernorMISSING

Molimerx Ltd

SPACE GOVERNOR - A SUCCESSOR TO THE GALACTIC TRILOGY? There have been several strategy games based upon the idea of running a galaxy in one form or another. Galactic Empire was probably one of the first. That was a strategy game whereby the object was to conquer the galaxy. This was followed by Galactic Trader and Galactic Revolution. Space Governor to a large extent, although written by a different (English) author, carries this tradition on, but as indicated by the title, rather than fighting for the galaxy, revolting against it or trading in it, the purpose of Space Governor is that the player is being sent out by the Central Galactic Authority to govern a section of the galaxy. He is required to maintain peace and order amongst the star bases within his sector and to offer an incentive for good governorship, the governor is able to retain any income in excess of a certain level. On successfully completing a term of office, the governor may also gain promotion to the Central Galactic Council. The object of the game is that the governor should finish his term of office with as big a bank balance as possible. In order to conduct his governorship, the governor has use of a space craft - GC43218. It is equipped with no less than six computers for Intelligence, Navigation, Search & Combat, Taxation, Production and Status. The new governor is given the option to choose his own specifications for the GC43218. He may make the following decisions: . To have an annihilator. If chosen this occupies the space which would be occupied by 250 fuel charges. To have hyper-space drive capability; this would lose space for 125 fuel charges. The number of hyper-charge fighters, each occupying a space of 5 fuel charges. How many hyper-charge turrets to have fitted, each carrying a penalty of 50 fuel charges. After these decisions have been made the total fuel capacity of the craft will be displayed. Star bases are solar systems with habitable planets and docking facilities for all craft. They are classified in three ways by their level of technology, capacity and loyalty. The level of technology has five classifications. Capacity ratings vary between 4 and 20 and loyalty ratings are given a classification according to the ease or otherwise of controlling the resident star base race. For instance, a rating of 1 signifies a normally placid race, a rating of 5 a rebellious race. The use of computers on the craft is, of course, a primary factor in whether or not the player wins the game. They are complex and space does not permit the description of each one in detail. Briefly and in general their uses are as follows: Intelligence Computer The purpose of this computer is twofold. First it supplies reports on the state of revolt or weapons of a particular star base. This data is divided into four sections. Secondly the computer supplies details of any nine star bases and gives information on the star base level of technology, capacity, loyalty and taxation Navigation Computer This is self-explanatory. It provides a report on the distance from the present position of the craft to any other star base in the sector. A two dimensional map is displayed, along the lines of star maps in Galactic Empire and Revolution. The distances given are in parsecs squared (sic!) and one fuel charge will move the GC43218 five parsecs squared. The computer will move the craft to any star base required, subject to fuel capability. Alternatively, the craft can travel through hyper-space. This is very fuel efficient but as no hyper-space guidance systems have been developed the destination will be random. This obviously carries its own set of dangers. Search Computer With this computer the governor may conduct a search for illegal warcraft. If they exist they may be located and destroyed. If the search is unsuccessful then Central Galactic Authority relations may deteriorate and the governor may be fined. Combat Computer This computer is activated when the craft enters a star base area under revolution. The governor is given the choice to perform a scan before entering and depending on the result of this will be his decision on the conduct of the combat. The weapons available are somewhat mind boggling and span a full spectrum from hyper-charged fighters to hyper-charged turrets, not forgetting the annihilator which can destroy an entire planetary system. The fighting strength of an opponent depends on his level of technology and the number of fighting craft that he owns. Taxation Computer The governor may, at his discretion, double tax most star bases in the sector. There are three exceptions to this, the most important of which being that only nine star bases may be double taxed at any one time. Production Computer The governor is responsible for ensuring that the resources needed by star bases in his sector are available. These resources are simplified by the Production Computer into two groups, food and raw materials. Food will need to be exported and raw materials imported. Changing the levels of imports and exports carries an overhead in credits (which is the currency used). If this is judged incorrectly and demand exceeds production stocks will obviously run out and emergency imports will be required, with a far heavier overhead. Food demand is determined by the number of non-revolting or annihilated star bases. Food production is determined by the total capacity of all technical level 1 star bases which are not revolting. Status Computer This is self-explanatory and provides the governor with details of his financial position and craft status. Space Governor is a complex and fascinating game. One point that we rather like about it is a negative one. We always thought that the Galactic series tended to make strategic constraints for the memory demands of graphics. To write a good game one really ought to decide whether it is going to be a graphic game or strategic. Space Governor is the latter. Space that might have been used for graphics has been used to make the strategic side of the game more enjoyable. Space Governor is a tape orientated game.
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Space Hopper

Ross Fulford

M1 · BAS

spchopst.zip

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Space Hunt Mini-Adventure

Anthony Wood

M1 · 1983 · CMD

spchntad.zip

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Space Hunt [Bei Diesem Spiel Soll Man]

Author Unknown

M1 · CMD

spchntde.zip

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Space Hunt [Ships Computer]

Author Unknown

M1 · BAS

spchntsc.zip

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Space Intruders

Doug Kennedy / Adventure International

M1 · 1980 · CMD

spcintr1.zip

SPACE INTRUDERS BY DOUG KENNEDY 'The program is fantastic the graphics are excellent.' 80-U.S. Journal Those crafty Invaders are back with a vengeance and Adventure International has 'em! SPACE INTRUDERS has been praised by major microcomputing publications from 80-U.S. to Creative Computing as 'fantastic,' 'excellent,' 'top of the line,' and, well, you get the idea! SPACE INTRUDERS faithfully reproduces the hit Deluxe arcade machine in all of its frustratingly enjoyable glory. An absolute must for any serious game collection! SPACE INTRUDERS comes ready for battle with two player option, sounds, joystick compatibility and Arcade Action Graphics(tm) that'll knock your socks off. SPACE 1094 INTRUDERS 16K Tape Model 1 and 3 010-0116 $24.95 32K Disk Model 1 and 3 012-0116 $24.95 Adventure INTERNATIONAL BOX 3435, LONGWOOD, FL 32750 (305) 830-8194 (QUESTIONS) Send for our free catalog of 180 programs
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Space Intruders

Doug Kennedy / Adventure International

M3 · 1980 · CMD

spcintr3.zip

SPACE INTRUDERS BY DOUG KENNEDY 'The program is fantastic the graphics are excellent.' 80-U.S. Journal Those crafty Invaders are back with a vengeance and Adventure International has 'em! SPACE INTRUDERS has been praised by major microcomputing publications from 80-U.S. to Creative Computing as 'fantastic,' 'excellent,' 'top of the line,' and, well, you get the idea! SPACE INTRUDERS faithfully reproduces the hit Deluxe arcade machine in all of its frustratingly enjoyable glory. An absolute must for any serious game collection! SPACE INTRUDERS comes ready for battle with two player option, sounds, joystick compatibility and Arcade Action Graphics(tm) that'll knock your socks off. SPACE 1094 INTRUDERS 16K Tape Model 1 and 3 010-0116 $24.95 32K Disk Model 1 and 3 012-0116 $24.95 Adventure INTERNATIONAL BOX 3435, LONGWOOD, FL 32750 (305) 830-8194 (QUESTIONS) Send for our free catalog of 180 programs
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Space Intruders [KLF]

Brian Ilfeld

M1 · 1982 · CMD

spcintbi.zip

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Space Intruders [Self Boot]

Doug Kennedy / Adventure International

M1 · 1980 · DMK

spcintrd.zip

SPACE INTRUDERS BY DOUG KENNEDY 'The program is fantastic the graphics are excellent.' 80-U.S. Journal Those crafty Invaders are back with a vengeance and Adventure International has 'em! SPACE INTRUDERS has been praised by major microcomputing publications from 80-U.S. to Creative Computing as 'fantastic,' 'excellent,' 'top of the line,' and, well, you get the idea! SPACE INTRUDERS faithfully reproduces the hit Deluxe arcade machine in all of its frustratingly enjoyable glory. An absolute must for any serious game collection! SPACE INTRUDERS comes ready for battle with two player option, sounds, joystick compatibility and Arcade Action Graphics(tm) that'll knock your socks off. SPACE 1094 INTRUDERS 16K Tape Model 1 and 3 010-0116 $24.95 32K Disk Model 1 and 3 012-0116 $24.95 Adventure INTERNATIONAL BOX 3435, LONGWOOD, FL 32750 (305) 830-8194 (QUESTIONS) Send for our free catalog of 180 programs
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Space Invader

Dick Smith Electronics Group

M1 · CAS

spcinvds.zip

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Space Invader

Dick Smith Electronics Group

M9 · CAS

spinvs80.zip

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Space Invader [1 Attacker 1 Base]

Author Unknown

M1 · BAS

spcinv1e.zip

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Space Invader [Diagonal Shots No Bases]

Author Unknown

M1 · CMD

spcinvu3.zip

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Space Invaders

Yves Lempereur

M1 · 1980 · CMD

spcintyl.zip

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Space Invaders

David A S Crofts

M1 · 1980 · CAS

spcinvdc.zip

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Space Invaders

John R Olsen Jr

M1 · CMD

spcinvjo.zip

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Space Invaders

Jim Pritchett

M1 · BAS

spcinvjp.zip

Advertisement

Space InvadersMISSING

Balcode Software Inc

M13

BALCODE FOR SOFTWARE FOR THE TRS-80 MODEL I BALCODE 80X SPACE INVADERS. A favorite game with a new challenge. Specify disc system or cassette. Software $19.95. With Amplifier-Speaker $34.95. INCLUDE $3.00 FOR FLOPPY DISC AND MAILING. CHECK, MO, VISA, OR MASTERCHARGE. ALL BALCODE AND Z-80 ASSEMBLY LANGUAGE SOURCE CODE CAN ALSO BE PURCHASED AT NEGOTIATED PRICES. WRITE FOR INFORMATION TO: BALCODE SOFTWARE, INC. 421 HUDSON ST., SUITE 302 NEW YORK, N.Y. 10014 (212) 924-2401 EVES.
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Space Invaders v1.00 [High-Res]

Mark McDougall

M4 · DSK

spi100mm.zip

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Space Invaders [Direct from Yves]

Yves Lempereur

M1 · 1980 · CMD

spcinvyl.zip

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Space Invaders [Dual Boot][Self Boot][Copy Protected]

Yves Lempereur / TRSoft

M13 · 1980 · DMK

spcinyld.zip

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Space Invaders [Get the Invading Forces][TD13]

TTI Games

M3 · 1982 · CMD

spcinvgt.zip

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Space Invaders [h Marvin Cowles]

Bob Boothe

M1 · 1981 · BAS

spcinvbb.zip

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Space Invaders [High-Res][ROM NOT INCLUDED]

Mark McDougall

M4 · DSK

spcinvmm.zip

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Space Invaders [How Many Players]

Author Unknown

M1 · BAS

spcinvun.zip

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Space Invaders [HT-1080Z][SPACE]

Zoltan Paradi

M1 · CAS

spcinvzp.zip

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Space Invaders [Partially Written]

Author Unknown

M1 · BAS

spcinvpr.zip

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Space Invaders [Welcome to Space Invaders]

Author Unknown

M1 · CMD

spcinvwt.zip

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Space Invaders [Your Score Highest Score Invaders Remaining]

Author Unknown

M1 · BAS

spcinvu1.zip

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Space Invadors [Move Your Guy]

Author Unknown

M1 · BAS

spinvmyg.zip

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Space InvasionMISSING

Thomas Raczka

M1

If you liked 'space invaders', you'll like space invasion. This machine language program pits you against the invading hoard of space creatures. Avoid getting devouredif you can (sound effects)<br>Price: $20.00
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Space Invasion [Space Invasion 00000 3]

Author Unknown

M1 · CMD

spcinvu2.zip

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Space LanderMISSING

Simutek Ent

M13

SIMUTEK PRESENTS PACKAGE FOUR LIFE - This Z-80 machine language program uses full graphics! Over 100 generations per minute make it truly animated! You make your starting pattern, the computer does the rest! Program can be stopped and changes made! Watch it grow! SPACE LANDER - This full graphics simulator lets you pick what planet, asteroid or moon you wish to land on! Has 3 skill levels that make it fun for everyone. GREED II - Multi-level game is fun and challenging! Beat the computer at this dice game using your knowledge of odds and luck! Computer keeps track of his winnings and yours. Quick fast action. This game is not easy! THE PHARAOH - Rule the ancient city of Alexandria! Buy or sell land. Keep your people from revolting! Stop the rampaging rats. Requires a true political personality to become good! ROBOT HUNTER - A group of renegade robots have escaped and are spotted in an old ghost town on Mars! Your job as 'Robot Hunter' is to destroy the pirate machines before they kill any more settlers! Exciting! Challenging! Full graphics!
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Space LanesMISSING

Dynacomp

SPACE LANES (available for all computers) SPACE LANES is a simple, but exciting, simulation of the economics of the space transportation industry. The object is to establish and expand space transportation companies in a competitive environment. The success of a particular company is measured by the extent of its space lanes. This success is reflected in the value of its stock. The player participates in this industry by helping in the formation of companies and the extension of the space lanes, and the financial rewards accrue from wise choices in the purchasing of stock. Hal, the computer, is one of the players. Up to three additional players are allowed. The simulation consists of 50 playing rounds, after which the net worth of each player is evaluated to determine the winner. The galaxy is displayed on a 9 by 18 grid. This map shows star bases, space lanes, and remote space stations. Up to five companies may be in operation at one time. Requires 16K (Atari version requires 24K). Price: $10.95 Cassette $14.95 Diskette $17.45 8 inch CP/M Disk Sample display (Atari):
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Space Laser

Conte Floriano / SideG

M1 · CMD

spclsrcf.zip

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Space LifeboatMISSING

Creative Computing

M1

Deep Space Games Cassette CS-3013 $19.95 3 Programs Requires 16K SPACE LIFEBOAT Can you find a suitable planet for the survivors of a space accident? ASTEROID Escape from enemy space in a small but powerful ship in this machine language game GALAXY 1 Secure your solar system before the enemy threat arrives.
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Space Map

Hubert C Borrmann / 80 Microcomputing

M1 · 1983 · CMA

spcmapsr.zip

Appears in Issue 044 of 80 Microcomputing
Article Begins:
Contrary to what you're probably thinking, Spacemap isn't the latest Model I arcade clone - it's a track-by-track disk directory.
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Space Marauder [You Are Pitted]

Charles A Quante / 80-US

M1 · 1981 · BAS

spcmauca.zip

Appears in 80-US Journal Volume 04 Number 03 (1981) on page 101. Have you ever had the urge to put on your space helmet, grab your laser sword and stomp the living daylights out of a few green meanies? Well, here is your chance. Marauder is based on a popular arcade game. You must move and fire your cannon, destroying as many of the marauders as possible. Since the program is written in Basic, naturally it is not as fast as the arcade version. To make up for this, it is somewhat more difficult to destroy the creatures than it is in their version.
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Space MerchantMISSING

Gosub Software

M1

SPACE MERCHANT Build an Empire in the stars. Choose your cargo, means of shipping, and security. Risk pirates, ion storms, engine failure and other hazards while you try to become a Space Merchant. (1-6 players) TRS-80 L2/16K $9.95 Gosub Int'l., Inc. 501 E. Pawnee, Suite 430 Wichita, KS 67211 (316) 265-9859
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Space Mission

Ron Goodman

M3 · BAS

spacmiss.zip

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Space Mission [Move a graphic ship by plusses]

Author Unknown

M1 · BAS

spacmisn.zip

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Space MonstersMISSING

JMS Corporation

M13

ALL GAMES - MODEL I LEVEL II & MODEL III LEVEL III ACTION PACKAGE 4 $8.95 (Space Monsters & Polaris II) All games include graphics and sound. Cassettes Only. POSTAGE INCLUDED IN PRICE. PA. residents add 6% tax. FAST Delivery. Check or Money Order ONLY. JMS CORP BOX 18083 PITTSBURGH, PA 15236
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Space Obstacles [Enter Speed 1-Fastest]

Steve Schlegel

M1 · 1981 · BAS

spcobsss.zip

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Space Odyssey

Ken Kasmar / CLOAD

M1 · 1983 · BAS

spcodykk.zip

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Space OutMISSING

Jack Decker

Space-Out: Will remove spaces from your Basic programs. Not all the features of the more expensive versions, but it'll get the job done! Written in Z-80 for fast execution. By Jack Decker.
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Space Out [Compress BASIC File]

Pete Cantele

M1 · BAS

spcoutpc.zip

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Space Panties [Prints a joke coupon]

Author Unknown

M1 · 1979 · BAS

sppafomo.zip

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Space Pirates [Part of GAMES PACK V]MISSING

Dynacomp

TRS-80 GAMES PACK III, IV, and V (TRS-80 only) Here are three collections of game software written specifically for the TRS-80. Almost all of the programs are graphics oriented. Each is professionally written by a DYNACOMP author, and each is sure to please you. We expect to sell quite a few of these collections because they are such a bargain. Minimum RAM: 32K (cassette), 48K (diskette). GAMES PACK III BUY LOW/SELL HIGH - A stock market and investment simulation for 1 to 3 players. Educational, and fun, too! HYPERDOM - A dominoes-like game which combines coordination, graphics, and skill. PYRAMIDS OF GAR - A graphics adventure. Price: $19.95 Diskette GAMES PACK IV SUBMARINE BLOCKADE - An action and sound arcade game with submarines, airplanes, mines, etc. (machine language for fast play!). AIR DEFENSE - An action and sound game involving airplanes and missiles (machine language). STARSHIP DOGFIGHT - This is an extremely good graphics/arcade game similar to Atari's SPACE RAIDERS. Includes sound (machine language). Price: $19.95 Diskette GAMES PACK V LUNAR VOYAGER - The classic LEM LANDER, but with new twists: you draw your own lunar landscape, and you must return to the mother ship after landing. SPACE PIRATES - An action/graphics arcade game. You move and rotate your ship to fire at invading ships. SPACE ATTACKERS - Action similar to Atari's SPACE INVADERS. Price: $19.95 Cassette or Diskette Sample displays:
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Space Port II [Landing Pad V Speed H Speed Oxygen]

Author Unknown

M1 · BAS

spcport2.zip

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Space Potatoes

William Scott Watson

M1 · BAS

spcpotws.zip

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Space Quest

Troy Lyndon / CLOAD

M1 · 1983 · CMD

spcqstt2.zip

Enough writing - time for a Space Quest (by Troy Lyndon). Using the arrow keys to move and the spacebar to fire, try to stop the increasingly nasty waves of aliens. The game is written in machine language. Plug the AUX plug into an amplifier for sound. Note: The start, end, and entry addresses are 25000, 31255, 26761 (61A8, 7A17, 6889 in hex).
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Space Quest

Troy Lyndon / Soft Sector Marketing

M1 · 1982 · CMD

spcqsttl.zip

Enough writing - time for a Space Quest (by Troy Lyndon). Using the arrow keys to move and the spacebar to fire, try to stop the increasingly nasty waves of aliens. The game is written in machine language. Plug the AUX plug into an amplifier for sound. Note: The start, end, and entry addresses are 25000, 31255, 26761 (61A8, 7A17, 6889 in hex).
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Space Race

William Scott Watson

M1 · BAS

spcracww.zip

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Space Race

James A Hagani / Aim Software

M1 · 1982 · WAS

spcrcjhw.zip

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Space Race

Paul Bissex

M1 · 1984 · CMD

spcrcpb1.zip

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