Help categorize the TRS-80 software archive

Nearly 30,000 programs, and almost none of them say what kind of program they are. Mark whatever you recognize. Pick as many words as fit — a game that teaches arithmetic is Game, Math, Education — then send the page. Everything is reviewed by hand before it goes anywhere near the archive, so a best guess is worth more than a blank.

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Cross Reference DictionaryMISSING

D+M Software

M13

D & M SOFTWARE 1510 SOUTH 97TH TACOMA, WASHINGTON 98444 WHEN OUR PROGRAMS TALK PEOPLE LISTEN FREE: COMPUTER CATALOG UPON REQUEST PHONE 206-537-8155 CROSS REFERENCE DICTIONARY The largest known cross reference manual for use with the TRS-80 Voice Synthesizer. No need to spend more long hours learning another computer language. Want your computer to say a word? Look up the English spelling. Right next to it you'll find the phonetic spelling that your synthesizer needs to say it correctly. Included is a large list of commonly used phonetically spelled phrases and sentences ready to type into your program. Invaluable as a time saving device. $14.95
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Cross Reference Utility for Visicalc Files

David A Williams

M4 · 1988 · BAS

crrfvsdw.zip

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Cross Reference Utility [Disk Version][Original]

Robert G Kilgus / Radio Shack

M1 · 1979 · WAS

crrefrkd.zip

Cross Reference Utility. Build a cross reference table for any BASIC program. Listing by variable, reserved word, or line number. (16K Level II or Model III BASIC req'd.) 26-2008 14.95
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Cross Reference Utility [Tape Version][Original]

Robert G Kilgus / Radio Shack

M1 · 1979 · WAS

crrefrkt.zip

Cross Reference Utility. Build a cross reference table for any BASIC program. Listing by variable, reserved word, or line number. (16K Level II or Model III BASIC req'd.) 26-2008 14.95
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Cross Reference: Variables Goto GosubMISSING

Overland Computing Co

M1

Consists of 3 BASIC programs: 1ST maintains reserved word file. 2ND reads BASIC program (saved as ascii file) from disk and generates cross reference files. 3RD program produces reports on printer or video.<br>Price: $15.00 disk, $5.00 source
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Cross-Foot v2.1

Johnn Audritsh

M1 · BAS

crsfot21.zip

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Cross-Out

David Dillehay / Instant Software

M1 · 1980 · CAS

crosoutc.zip

Order No. 0009R. Have fun with these exciting one-player games. Golf - you won't need a mashie or putter, or a caddie for that matter, to enjoy a challenging 18 holes. Level I 4K, Level II 16K.
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Cross-Out

David Dillehay

M1 · 1980 · BAS

crossout.zip

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Cross-Out

David Dillehay / Instant Software

M1 · 1980 · BAS

crsoutis.zip

Order No. 0009R. Have fun with these exciting one-player games. Golf - you won't need a mashie or putter, or a caddie for that matter, to enjoy a challenging 18 holes. Level I 4K, Level II 16K.
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Cross-Out [German Version]MISSING

Instant Software + MicroShop Bodensee

PROGRAMS IN GERMAN: The programs listed here can be purchased through: MicroShop Bodensee Markstrasse 3, 7778 Markdorf, West Germany 6004R Beginner's Backgammon/Keno 6007R Ham Package I 6008R Electronics I 6009R Golf/Cross-Out 6017R Air Flight Simulation 6028R RamRom Patrol 6031R Space Trek III 6034R Space Trek IV 6043R Santa Paravia and Fiumaccio 6065R Teacher 6069R Household Accountant 6072R Financial Assistant 6076R Utility II 6081R Utility I
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CrossDex

Serge Y Calmettes / CLOAD

M1 · 1982 · BAS

crsdexsc.zip

Crossdex is a mini data base set up to help 48K disk users keep track of all that magazine info. You enter the title, description, category, date, page, and magazine of the article. You then enter up to four keywords that will allow you to 'key' into the information later! After entering a bunch of articles, you can then search for articles that have information on certain topics and even sort the files by titles or magazines or whatever. Notes: Title and description is limited to 36 characters with no commas. Items will be sorted as if all the characters in the field to sort by are upper case.
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Crossreference FileMISSING

Steve Norris / A-1 Sales Inc

M3

Stores crossreferences for 5 supplier partnumbers, plus a note. Prints reports for each supplier in order by that suppliers part numbers. Customized to user supplier names.<br>Price: $50.00 disk, $50.00 cassette
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CrosstabulationMISSING

Creative Computing

Crosstabulation This program constructs contingency tables for displaying frequencies, column percentages and table-wide percentages for each cell. It computes the Chi-square, the level of significance and gamma statistics. Tables as large as 10x10 may be evaluated. CS-3303 Cassette (16K) $24.95 CS-3505 Disk (32K) $24.95
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CrossTalk v2.0 for Hayes Smartmodem

Microstuf Inc

M8 · 1981 · COM

crstlk2m.zip

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Crossword Master

Just Software

M3 · 1984 · DMK

crswdmst.zip

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Crossword Puzzle Creator and Game v1.02 [Hi-Res]

Leonard J Lorden

M4 · BAS

crswrll4.zip

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Crossword Puzzles from the New York Times

Evolving Technoloy Company

M3 · 1984 · DMK

crwdnytm.zip

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Crossword v2.0

S Silverman / 80-US

M1 · 1981 · BAS

crswd2ss.zip

Appears in 80-US Journal Volume 04 Number 06 (1981) on page 56. A scrabble-like game for the TRS-80. Crossword may be played by 1, 2, 3 or 4 players. (The one-player game, although not competitive, is valuable for practice.) In the two to four-player games, the players compete for highest score by using skill in the positioning of letters to take advantage of the score value of the letters as well as premium-valued board positions.
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CroswordMISSING

Shirley Software

M13

WORD GAMES . CROSWORD WORD WIZ . SENTENCEER Challenging, educational, mind-boggling, entertaining. These word games are designed to run on TRS-80 Model I, III, 16K. Fast paced games for one or two players. (Tape only). Excellent for schools. CROSWORD $11.95 Ea. WORDWIZ & SENTENCEER $9.95 Ea. All products sold with money back guarantee Send for free brochure SHIRLEY SOFTWARE P.O. BOX 417 OLD GREENWICH, CT. 06870
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CRT-DumpMISSING

JWMB Programming Corp

Screen Dump And Graphics Control CRT-Dump dumps the entire screen contents onto the programmer's cassette, disk, printer or high RAM. CRT-Art is a graphics controller for developing screen art work. CRT-Dump is available on cassette for $9.95 or disk for $14.95. CRT-Art is available on cassette for $14.95 or on disk for $19.95. Both are available from JWMB Programming Corp., 507 E. 21st St., Lumberton, NC 28358.
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Cruise [Driving Game][From Charles Guy]

Charles Guy

M1 · WAS

cruiscg1.zip

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Cruise [Driving Game][From Charles Guy]

Charles Guy

M3 · WAS

cruiscg3.zip

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Cruiser

David Librik

M1 · CMD

cruisrdl.zip

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Crunch and Uncrunch

Steven Greenberg

M1 · 1986 · CMD

crncuncr.zip

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Crunch and Uncrunch v2.4

Steven Greenberg

M8 · 1987 · COM

crun24sg.zip

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Crunch Bugg

Dana Adams

M1 · 1980 · BAS

crncbugg.zip

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Crunch [Remove Unneeded Spaces and REM]

Dave Huntress

M1 · 1987 · BAS

crunchdh.zip

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Cruncher and UnCruncher v2.1

Steven Greenberg

M8 · 1986 · COM

cruc21sg.zip

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Crusade BBS v1.3 [TBBS]

Philip L Becker

M1 · 1984 · DMK

crubbs13.zip

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Crusaders

Simon Ford / Molimerx Ltd

M1 · 1982 · BAS

crusadsf.zip

CRUSADERS - SARACENS AND CRUSADERS The scenario is that you are the King of Jerusalem and have to rule your Kingdom from 1169 to 1177. Your ultimate aim is to prevent any incursions by the invading Saracens. You have a total of forty-eight fortresses, all interconnected by caravan routes. The program will pick these off one by one, unless you can defeat the Saracen army in the field, by gathering together an army for yourself from the various garrisons. Each year consists of six (bi-monthly) moves. At the end of each year you will find a new Saracen army moves into the Kingdom for enemy territory. All Saracen armies that stay in the field for a year are reduced by desertions. The program itself has an artificial intelligence, in as much as the Saracens attempt to siege and take castles and fortresses that they have not previously moved to. In this way the Saracen army that has been sieging for a few years may be reinforced by a new army, which may be sufficient to affect the taking of the fortress. However, your troubles do not stop there! You have to provide food for garrisons and your assembling army. If you find a garrison is under siege, the only way to give them food is to send a caravan, which costs money! Memory Requirement 16k TRS-80 Tape Model 1 & 3 11-2002
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Crush Crumble and Chomp

Jim Connelley + Jon Freeman / Automated Simulations

M1 · 1981 · WAV

crshcrmw.zip

Crush, Crumble and Chomp! Breathe fire, terrorize cities, snack on a horrified populace, and further develop your villainous personality. CRUSH, CRUMBLE, and CHOMP! Is there a particular city against which you crave to wreak revenge? Do you have a grudge against the Golden Gate Bridge? Lunch on San Francisco, then. Can't control your burning desire to consume the Pentagon? Dine on Washington, D.C. Fed up with cheap imports? Tokyo, perhaps. Do you hunger for the Big Apple? Munch on New York. Be the deadly amphibian who longs to leave trails of poisonous nuclear pollution; simultaneously smash street cars with a single blow of your scaly tail, lunch on helpless humans, and radiate a ray of death from your malevolent eye. Or would you like to be, perhaps, not even of the fallible flesh but, rather, of horrendously heartless steel? A lifeless, but life-like, mechanical gizmo preprogrammed by zero-population-growth professionals for the destruction of all things earthly. If you were a giant winged creature, think of the aerial attacks you could make on the terrified but tasty tidbits beneath you. Take on the persona of any of six demonic beasties (even more for those who have a disk). Select from four mouth-watering metropoli and five different objectives-over 100 possible scenarios, complete with graphic mayhem and the resounding thunder of your monsterly presence, await your beastly appetite. But wait! The National Guard is out to get you. The local police are sworn to your destruction. Even as you read this, a secret weapon is being readied against you by mad and skillful scientists. Are you truly prepared to face helicopters, tanks, artillery, and more, driven by those who are literally dying to get at you? Sooner or later, humanity will triumph maybe. Or maybe vengeance will be yours. Graphics. Computer-generated metropolis. (Apple and Atari use high-resolution color) Sound Real time You are the villain . Six monsters, four cities, five game objectives-over 100 possible scenarios For ages 10 through adult . Complexity: Intermediate . Playing time: 10 minutes to 1 hour For one monster.<br><br>Sourcebook:<br>Demolish a metropolis in this great movie monster game. Be any of 6 monsters, each with summary card. Destroy 4 cities - all displayed in graphic detail!<br>Price: $29.95 disk, $29.95 cassette
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Crush Crumble and Chomp v2.0 [Tape][Incomplete]

Jim Connelley + Jon Freeman / Automated Simulations

M1 · 1981 · BAS

crshcrm6.zip

Crush, Crumble and Chomp! From Epyx It's a monster movie, and you are the monster! This action game is loaded with graphics and sound as you practice your villany. With 6 monsters, 4 cities, and 5 game objectives, you get a choice of more than 100 possible scenarios. A monster's life is not all carnivorous crunching, though: The combined resources of the police, science, and armed forces are bent on your destruction. It's a struggle of might and strategy all the way. 16K tape $29.95 32K disk $29.95<br><br>Sourcebook:<br>Demolish a metropolis in this great movie monster game. Be any of 6 monsters, each with summary card. Destroy 4 cities - all displayed in graphic detail!<br>Price: $29.95 disk, $29.95 cassette
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Crush Crumble and Chomp v90

Jim Connelley + Jon Freeman / Automated Simulations

M1 · 1981 · DMK

crscrm1d.zip

Crush, Crumble and Chomp! Breathe fire, terrorize cities, snack on a horrified populace, and further develop your villainous personality. CRUSH, CRUMBLE, and CHOMP! Is there a particular city against which you crave to wreak revenge? Do you have a grudge against the Golden Gate Bridge? Lunch on San Francisco, then. Can't control your burning desire to consume the Pentagon? Dine on Washington, D.C. Fed up with cheap imports? Tokyo, perhaps. Do you hunger for the Big Apple? Munch on New York. Be the deadly amphibian who longs to leave trails of poisonous nuclear pollution; simultaneously smash street cars with a single blow of your scaly tail, lunch on helpless humans, and radiate a ray of death from your malevolent eye. Or would you like to be, perhaps, not even of the fallible flesh but, rather, of horrendously heartless steel? A lifeless, but life-like, mechanical gizmo preprogrammed by zero-population-growth professionals for the destruction of all things earthly. If you were a giant winged creature, think of the aerial attacks you could make on the terrified but tasty tidbits beneath you. Take on the persona of any of six demonic beasties (even more for those who have a disk). Select from four mouth-watering metropoli and five different objectives-over 100 possible scenarios, complete with graphic mayhem and the resounding thunder of your monsterly presence, await your beastly appetite. But wait! The National Guard is out to get you. The local police are sworn to your destruction. Even as you read this, a secret weapon is being readied against you by mad and skillful scientists. Are you truly prepared to face helicopters, tanks, artillery, and more, driven by those who are literally dying to get at you? Sooner or later, humanity will triumph maybe. Or maybe vengeance will be yours. Graphics. Computer-generated metropolis. (Apple and Atari use high-resolution color) Sound Real time You are the villain . Six monsters, four cities, five game objectives-over 100 possible scenarios For ages 10 through adult . Complexity: Intermediate . Playing time: 10 minutes to 1 hour For one monster
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Crush Crumble and Chomp v90

Jim Connelley + Jon Freeman / Automated Simulations

M3 · 1981 · DMK

crscrm3m.zip

Crush, Crumble and Chomp! Breathe fire, terrorize cities, snack on a horrified populace, and further develop your villainous personality. CRUSH, CRUMBLE, and CHOMP! Is there a particular city against which you crave to wreak revenge? Do you have a grudge against the Golden Gate Bridge? Lunch on San Francisco, then. Can't control your burning desire to consume the Pentagon? Dine on Washington, D.C. Fed up with cheap imports? Tokyo, perhaps. Do you hunger for the Big Apple? Munch on New York. Be the deadly amphibian who longs to leave trails of poisonous nuclear pollution; simultaneously smash street cars with a single blow of your scaly tail, lunch on helpless humans, and radiate a ray of death from your malevolent eye. Or would you like to be, perhaps, not even of the fallible flesh but, rather, of horrendously heartless steel? A lifeless, but life-like, mechanical gizmo preprogrammed by zero-population-growth professionals for the destruction of all things earthly. If you were a giant winged creature, think of the aerial attacks you could make on the terrified but tasty tidbits beneath you. Take on the persona of any of six demonic beasties (even more for those who have a disk). Select from four mouth-watering metropoli and five different objectives-over 100 possible scenarios, complete with graphic mayhem and the resounding thunder of your monsterly presence, await your beastly appetite. But wait! The National Guard is out to get you. The local police are sworn to your destruction. Even as you read this, a secret weapon is being readied against you by mad and skillful scientists. Are you truly prepared to face helicopters, tanks, artillery, and more, driven by those who are literally dying to get at you? Sooner or later, humanity will triumph maybe. Or maybe vengeance will be yours. Graphics. Computer-generated metropolis. (Apple and Atari use high-resolution color) Sound Real time You are the villain . Six monsters, four cities, five game objectives-over 100 possible scenarios For ages 10 through adult . Complexity: Intermediate . Playing time: 10 minutes to 1 hour For one monster
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Crush Crumble and Chomp v90 [Disk Version][Set 1][Original]

Jim Connelley + Jon Freeman / Automated Simulations

M1 · 1981 · DMK

crshcrm9.zip

Crush, Crumble and Chomp! Breathe fire, terrorize cities, snack on a horrified populace, and further develop your villainous personality. CRUSH, CRUMBLE, and CHOMP! Is there a particular city against which you crave to wreak revenge? Do you have a grudge against the Golden Gate Bridge? Lunch on San Francisco, then. Can't control your burning desire to consume the Pentagon? Dine on Washington, D.C. Fed up with cheap imports? Tokyo, perhaps. Do you hunger for the Big Apple? Munch on New York. Be the deadly amphibian who longs to leave trails of poisonous nuclear pollution; simultaneously smash street cars with a single blow of your scaly tail, lunch on helpless humans, and radiate a ray of death from your malevolent eye. Or would you like to be, perhaps, not even of the fallible flesh but, rather, of horrendously heartless steel? A lifeless, but life-like, mechanical gizmo preprogrammed by zero-population-growth professionals for the destruction of all things earthly. If you were a giant winged creature, think of the aerial attacks you could make on the terrified but tasty tidbits beneath you. Take on the persona of any of six demonic beasties (even more for those who have a disk). Select from four mouth-watering metropoli and five different objectives-over 100 possible scenarios, complete with graphic mayhem and the resounding thunder of your monsterly presence, await your beastly appetite. But wait! The National Guard is out to get you. The local police are sworn to your destruction. Even as you read this, a secret weapon is being readied against you by mad and skillful scientists. Are you truly prepared to face helicopters, tanks, artillery, and more, driven by those who are literally dying to get at you? Sooner or later, humanity will triumph maybe. Or maybe vengeance will be yours. Graphics. Computer-generated metropolis. (Apple and Atari use high-resolution color) Sound Real time You are the villain . Six monsters, four cities, five game objectives-over 100 possible scenarios For ages 10 through adult . Complexity: Intermediate . Playing time: 10 minutes to 1 hour For one monster
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Crush Crumble and Chomp v90 [Disk Version][Set 2]

Jim Connelley + Jon Freeman / Automated Simulations

M1 · 1981 · BAS

crshcrm7.zip

Crush, Crumble and Chomp! Breathe fire, terrorize cities, snack on a horrified populace, and further develop your villainous personality. CRUSH, CRUMBLE, and CHOMP! Is there a particular city against which you crave to wreak revenge? Do you have a grudge against the Golden Gate Bridge? Lunch on San Francisco, then. Can't control your burning desire to consume the Pentagon? Dine on Washington, D.C. Fed up with cheap imports? Tokyo, perhaps. Do you hunger for the Big Apple? Munch on New York. Be the deadly amphibian who longs to leave trails of poisonous nuclear pollution; simultaneously smash street cars with a single blow of your scaly tail, lunch on helpless humans, and radiate a ray of death from your malevolent eye. Or would you like to be, perhaps, not even of the fallible flesh but, rather, of horrendously heartless steel? A lifeless, but life-like, mechanical gizmo preprogrammed by zero-population-growth professionals for the destruction of all things earthly. If you were a giant winged creature, think of the aerial attacks you could make on the terrified but tasty tidbits beneath you. Take on the persona of any of six demonic beasties (even more for those who have a disk). Select from four mouth-watering metropoli and five different objectives-over 100 possible scenarios, complete with graphic mayhem and the resounding thunder of your monsterly presence, await your beastly appetite. But wait! The National Guard is out to get you. The local police are sworn to your destruction. Even as you read this, a secret weapon is being readied against you by mad and skillful scientists. Are you truly prepared to face helicopters, tanks, artillery, and more, driven by those who are literally dying to get at you? Sooner or later, humanity will triumph maybe. Or maybe vengeance will be yours. Graphics. Computer-generated metropolis. (Apple and Atari use high-resolution color) Sound Real time You are the villain . Six monsters, four cities, five game objectives-over 100 possible scenarios For ages 10 through adult . Complexity: Intermediate . Playing time: 10 minutes to 1 hour For one monster
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Crush Crumble and Chomp v90 [Disk Version][Set 3]

Jim Connelley + Jon Freeman / Automated Simulations

M1 · 1981 · BAS

crshcrm4.zip

Crush, Crumble and Chomp! Breathe fire, terrorize cities, snack on a horrified populace, and further develop your villainous personality. CRUSH, CRUMBLE, and CHOMP! Is there a particular city against which you crave to wreak revenge? Do you have a grudge against the Golden Gate Bridge? Lunch on San Francisco, then. Can't control your burning desire to consume the Pentagon? Dine on Washington, D.C. Fed up with cheap imports? Tokyo, perhaps. Do you hunger for the Big Apple? Munch on New York. Be the deadly amphibian who longs to leave trails of poisonous nuclear pollution; simultaneously smash street cars with a single blow of your scaly tail, lunch on helpless humans, and radiate a ray of death from your malevolent eye. Or would you like to be, perhaps, not even of the fallible flesh but, rather, of horrendously heartless steel? A lifeless, but life-like, mechanical gizmo preprogrammed by zero-population-growth professionals for the destruction of all things earthly. If you were a giant winged creature, think of the aerial attacks you could make on the terrified but tasty tidbits beneath you. Take on the persona of any of six demonic beasties (even more for those who have a disk). Select from four mouth-watering metropoli and five different objectives-over 100 possible scenarios, complete with graphic mayhem and the resounding thunder of your monsterly presence, await your beastly appetite. But wait! The National Guard is out to get you. The local police are sworn to your destruction. Even as you read this, a secret weapon is being readied against you by mad and skillful scientists. Are you truly prepared to face helicopters, tanks, artillery, and more, driven by those who are literally dying to get at you? Sooner or later, humanity will triumph maybe. Or maybe vengeance will be yours. Graphics. Computer-generated metropolis. (Apple and Atari use high-resolution color) Sound Real time You are the villain . Six monsters, four cities, five game objectives-over 100 possible scenarios For ages 10 through adult . Complexity: Intermediate . Playing time: 10 minutes to 1 hour For one monster
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Crush Crumble and Chomp v90 [Disk Version][Set 4]

Jim Connelley + Jon Freeman / Automated Simulations

M1 · 1981 · BAS

crscrm10.zip

Crush, Crumble and Chomp! Breathe fire, terrorize cities, snack on a horrified populace, and further develop your villainous personality. CRUSH, CRUMBLE, and CHOMP! Is there a particular city against which you crave to wreak revenge? Do you have a grudge against the Golden Gate Bridge? Lunch on San Francisco, then. Can't control your burning desire to consume the Pentagon? Dine on Washington, D.C. Fed up with cheap imports? Tokyo, perhaps. Do you hunger for the Big Apple? Munch on New York. Be the deadly amphibian who longs to leave trails of poisonous nuclear pollution; simultaneously smash street cars with a single blow of your scaly tail, lunch on helpless humans, and radiate a ray of death from your malevolent eye. Or would you like to be, perhaps, not even of the fallible flesh but, rather, of horrendously heartless steel? A lifeless, but life-like, mechanical gizmo preprogrammed by zero-population-growth professionals for the destruction of all things earthly. If you were a giant winged creature, think of the aerial attacks you could make on the terrified but tasty tidbits beneath you. Take on the persona of any of six demonic beasties (even more for those who have a disk). Select from four mouth-watering metropoli and five different objectives-over 100 possible scenarios, complete with graphic mayhem and the resounding thunder of your monsterly presence, await your beastly appetite. But wait! The National Guard is out to get you. The local police are sworn to your destruction. Even as you read this, a secret weapon is being readied against you by mad and skillful scientists. Are you truly prepared to face helicopters, tanks, artillery, and more, driven by those who are literally dying to get at you? Sooner or later, humanity will triumph maybe. Or maybe vengeance will be yours. Graphics. Computer-generated metropolis. (Apple and Atari use high-resolution color) Sound Real time You are the villain . Six monsters, four cities, five game objectives-over 100 possible scenarios For ages 10 through adult . Complexity: Intermediate . Playing time: 10 minutes to 1 hour For one monster
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Crush Crumble and Chomp [Incomplete]

Jim Connelley + Jon Freeman / Automated Simulations

M1 · 1981 · BAS

crshcrm3.zip

Crush, Crumble and Chomp! Breathe fire, terrorize cities, snack on a horrified populace, and further develop your villainous personality. CRUSH, CRUMBLE, and CHOMP! Is there a particular city against which you crave to wreak revenge? Do you have a grudge against the Golden Gate Bridge? Lunch on San Francisco, then. Can't control your burning desire to consume the Pentagon? Dine on Washington, D.C. Fed up with cheap imports? Tokyo, perhaps. Do you hunger for the Big Apple? Munch on New York. Be the deadly amphibian who longs to leave trails of poisonous nuclear pollution; simultaneously smash street cars with a single blow of your scaly tail, lunch on helpless humans, and radiate a ray of death from your malevolent eye. Or would you like to be, perhaps, not even of the fallible flesh but, rather, of horrendously heartless steel? A lifeless, but life-like, mechanical gizmo preprogrammed by zero-population-growth professionals for the destruction of all things earthly. If you were a giant winged creature, think of the aerial attacks you could make on the terrified but tasty tidbits beneath you. Take on the persona of any of six demonic beasties (even more for those who have a disk). Select from four mouth-watering metropoli and five different objectives-over 100 possible scenarios, complete with graphic mayhem and the resounding thunder of your monsterly presence, await your beastly appetite. But wait! The National Guard is out to get you. The local police are sworn to your destruction. Even as you read this, a secret weapon is being readied against you by mad and skillful scientists. Are you truly prepared to face helicopters, tanks, artillery, and more, driven by those who are literally dying to get at you? Sooner or later, humanity will triumph maybe. Or maybe vengeance will be yours. Graphics. Computer-generated metropolis. (Apple and Atari use high-resolution color) Sound Real time You are the villain . Six monsters, four cities, five game objectives-over 100 possible scenarios For ages 10 through adult . Complexity: Intermediate . Playing time: 10 minutes to 1 hour For one monster.<br><br>Sourcebook:<br>Demolish a metropolis in this great movie monster game. Be any of 6 monsters, each with summary card. Destroy 4 cities - all displayed in graphic detail!<br>Price: $29.95 disk, $29.95 cassette
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Crush Crumble and Chomp [Original]

Jim Connelley + Jon Freeman / Automated Simulations

M1 · 1981 · DMK

crshcrm5.zip

Crush, Crumble and Chomp! Breathe fire, terrorize cities, snack on a horrified populace, and further develop your villainous personality. CRUSH, CRUMBLE, and CHOMP! Is there a particular city against which you crave to wreak revenge? Do you have a grudge against the Golden Gate Bridge? Lunch on San Francisco, then. Can't control your burning desire to consume the Pentagon? Dine on Washington, D.C. Fed up with cheap imports? Tokyo, perhaps. Do you hunger for the Big Apple? Munch on New York. Be the deadly amphibian who longs to leave trails of poisonous nuclear pollution; simultaneously smash street cars with a single blow of your scaly tail, lunch on helpless humans, and radiate a ray of death from your malevolent eye. Or would you like to be, perhaps, not even of the fallible flesh but, rather, of horrendously heartless steel? A lifeless, but life-like, mechanical gizmo preprogrammed by zero-population-growth professionals for the destruction of all things earthly. If you were a giant winged creature, think of the aerial attacks you could make on the terrified but tasty tidbits beneath you. Take on the persona of any of six demonic beasties (even more for those who have a disk). Select from four mouth-watering metropoli and five different objectives-over 100 possible scenarios, complete with graphic mayhem and the resounding thunder of your monsterly presence, await your beastly appetite. But wait! The National Guard is out to get you. The local police are sworn to your destruction. Even as you read this, a secret weapon is being readied against you by mad and skillful scientists. Are you truly prepared to face helicopters, tanks, artillery, and more, driven by those who are literally dying to get at you? Sooner or later, humanity will triumph maybe. Or maybe vengeance will be yours. Graphics. Computer-generated metropolis. (Apple and Atari use high-resolution color) Sound Real time You are the villain . Six monsters, four cities, five game objectives-over 100 possible scenarios For ages 10 through adult . Complexity: Intermediate . Playing time: 10 minutes to 1 hour For one monster.<br><br>Sourcebook:<br>Demolish a metropolis in this great movie monster game. Be any of 6 monsters, each with summary card. Destroy 4 cities - all displayed in graphic detail!<br>Price: $29.95 disk, $29.95 cassette
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Crush Crumble and Chomp [Set 1]

Jim Connelley + Jon Freeman / Automated Simulations

M1 · 1981 · BAS

crshcrm1.zip

Crush, Crumble and Chomp! Breathe fire, terrorize cities, snack on a horrified populace, and further develop your villainous personality. CRUSH, CRUMBLE, and CHOMP! Is there a particular city against which you crave to wreak revenge? Do you have a grudge against the Golden Gate Bridge? Lunch on San Francisco, then. Can't control your burning desire to consume the Pentagon? Dine on Washington, D.C. Fed up with cheap imports? Tokyo, perhaps. Do you hunger for the Big Apple? Munch on New York. Be the deadly amphibian who longs to leave trails of poisonous nuclear pollution; simultaneously smash street cars with a single blow of your scaly tail, lunch on helpless humans, and radiate a ray of death from your malevolent eye. Or would you like to be, perhaps, not even of the fallible flesh but, rather, of horrendously heartless steel? A lifeless, but life-like, mechanical gizmo preprogrammed by zero-population-growth professionals for the destruction of all things earthly. If you were a giant winged creature, think of the aerial attacks you could make on the terrified but tasty tidbits beneath you. Take on the persona of any of six demonic beasties (even more for those who have a disk). Select from four mouth-watering metropoli and five different objectives-over 100 possible scenarios, complete with graphic mayhem and the resounding thunder of your monsterly presence, await your beastly appetite. But wait! The National Guard is out to get you. The local police are sworn to your destruction. Even as you read this, a secret weapon is being readied against you by mad and skillful scientists. Are you truly prepared to face helicopters, tanks, artillery, and more, driven by those who are literally dying to get at you? Sooner or later, humanity will triumph maybe. Or maybe vengeance will be yours. Graphics. Computer-generated metropolis. (Apple and Atari use high-resolution color) Sound Real time You are the villain . Six monsters, four cities, five game objectives-over 100 possible scenarios For ages 10 through adult . Complexity: Intermediate . Playing time: 10 minutes to 1 hour For one monster.<br><br>Sourcebook:<br>Demolish a metropolis in this great movie monster game. Be any of 6 monsters, each with summary card. Destroy 4 cities - all displayed in graphic detail!<br>Price: $29.95 disk, $29.95 cassette
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Crush Crumble and Chomp [Set 2]

Jim Connelley + Jon Freeman / Automated Simulations

M1 · 1981 · BAS

crshcrm2.zip

Crush, Crumble and Chomp! Breathe fire, terrorize cities, snack on a horrified populace, and further develop your villainous personality. CRUSH, CRUMBLE, and CHOMP! Is there a particular city against which you crave to wreak revenge? Do you have a grudge against the Golden Gate Bridge? Lunch on San Francisco, then. Can't control your burning desire to consume the Pentagon? Dine on Washington, D.C. Fed up with cheap imports? Tokyo, perhaps. Do you hunger for the Big Apple? Munch on New York. Be the deadly amphibian who longs to leave trails of poisonous nuclear pollution; simultaneously smash street cars with a single blow of your scaly tail, lunch on helpless humans, and radiate a ray of death from your malevolent eye. Or would you like to be, perhaps, not even of the fallible flesh but, rather, of horrendously heartless steel? A lifeless, but life-like, mechanical gizmo preprogrammed by zero-population-growth professionals for the destruction of all things earthly. If you were a giant winged creature, think of the aerial attacks you could make on the terrified but tasty tidbits beneath you. Take on the persona of any of six demonic beasties (even more for those who have a disk). Select from four mouth-watering metropoli and five different objectives-over 100 possible scenarios, complete with graphic mayhem and the resounding thunder of your monsterly presence, await your beastly appetite. But wait! The National Guard is out to get you. The local police are sworn to your destruction. Even as you read this, a secret weapon is being readied against you by mad and skillful scientists. Are you truly prepared to face helicopters, tanks, artillery, and more, driven by those who are literally dying to get at you? Sooner or later, humanity will triumph maybe. Or maybe vengeance will be yours. Graphics. Computer-generated metropolis. (Apple and Atari use high-resolution color) Sound Real time You are the villain . Six monsters, four cities, five game objectives-over 100 possible scenarios For ages 10 through adult . Complexity: Intermediate . Playing time: 10 minutes to 1 hour For one monster.<br><br>Sourcebook:<br>Demolish a metropolis in this great movie monster game. Be any of 6 monsters, each with summary card. Destroy 4 cities - all displayed in graphic detail!<br>Price: $29.95 disk, $29.95 cassette
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Crush Man [Ce Jeu Est Semblable Au Pendu]

Author Unknown

M1 · BAS

crsmnhng.zip

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Crush v1.2 [Entry Point]

Author Unknown

M1 · CMD

crush12e.zip

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Crusher

John R Olsen Jr / CLOAD

M1 · CMD

crushrjo.zip

Puttin' the squeeze on... In Crusher, you must shoot out the bricks as they advance toward you to keep them from crushing you. If you are able to shoot a hole all the way through the wall, you net a 100 point bonus. The game is in machine language. Notes: Crusher has sound, so connect the AUX plug to an amplifier. The start, end, and entry addresses are 28672, 31947, and 28672 (in hex - 7000, 7CCB, and 7000).
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Crushman

Leroy Finkel / CLOAD

M1 · 1980 · BAS

crushman.zip

Crushman - the old 'hangman' word game with new graphics.
Published in CLOAD Magazine, November 1978. TRS-80 Level II, 16K, cassette.
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CryptMISSING

Crystal Computer

M13

THE CRYPT - One evening you awake at sunset to find yourself in what appears to be an endless cemetery. Although defenseless, you must somehow find your way out or perish from the hideous assaults of flesh-eating zombies, rats, vampires, werewolves, and other repulsive monstrosities. To escape you may have to descend into the catacombs beneath the cemetery. This game is a little different from the others of our series because we use a lot of static graphics to set the mood. It is similar in some respects (without any copying intended) to those of our friends at On-Line who produce excellent static graphic adventures. You must use all your common sense and a great deal of courage to escape from this perilous adventure alive. We have made it so nearly impossible that the first player to do it successfully will receive a $200.00 prize. $49.95 2 disks Crystal has many other fine fantasy and space games. For a copy of CRYSTAL VISION which includes a complete catalog please send $3.00 to the address below. (408) 778-2966 Our order lines are open 24 hrs. a day 7 days a week. CRYSTAL COMPUTER 17120 Monterey Rd., Morgan Hill, CA 95037
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CryptMISSING

Pearl Software

M1

Crypt is a CHALLENGING(4 levels) and educational word game. You guess the computer's word in as few tries as possible(it gives you clues). The computer has a list of 500 5-LETTER words. A fast game of logic!!<br>Price: $6.50
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Crypt BBS [Are You Using a TRS-80 or Clone]

Author Unknown

M1 · BAS

cryptbbs.zip

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Crypt-Arithmetic [Each Letter Below]

John R Olsen Jr

M1 · 1979 · BAS

cryartjo.zip

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Cryptaid

Stephen D Poole

M4 · 1987 · BAS

cryptaid.zip

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Cryptarithmetic [Code for the First Number]

Author Unknown

M1 · BAS

cryarthm.zip

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Crypto

James Demberger

M1 · BAS

cryptojd.zip

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Crypto

S Irving

M1 · 1980 · BAS

cryptosi.zip

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Crypto Game [Type and Enter Your Sentence Now]

Author Unknown

M1 · BAS

cryptpwm.zip

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Crypto Game [Type in What You Want Encoded]

Author Unknown

M1 · BAS

crypgame.zip

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Crypto-CodeMISSING

Consumertronics Co

M1

Encode or decode any text saved in ascii (disk) format and resave to disk, printer or CRT list, or transmit. All TRS-80 passwords can be defeated!-only crypto-code provides real security. Virtually unbreakable!<br>Price: $39.95 disk, $34.95 cassette
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Crypto-Safe Better Safe Than SorryMISSING

Meta Software Engineering

M13

Not just a password control, encode your files so no one can read them safe over phone and terminal lines. Program report $25.00. Meets des proposed standards. We specialize in small computer security.<br>Price: $152.00
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Crypto-Whiz-Z-Z-Z-ZMISSING

Crypto-Whiz-Z-Z-Z-Z

M13

Enter cryptogram, get ltr freq analysis, solution update and list of unused plaintext ltrs after each substitution entry. Enter plaintext, get cryptogram in random-selected code. W/instr and cryptograms to solve<br>Price: $8.95 cassette, $3.00 source
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Crypto: CryptographyMISSING

Computer Services

M1

Professional quality - 12 pp manual absolute security of your written messages even if others have a copy of the program. Uses two seven digit codes. Detailed instructions for operation and/or modification.<br>Price: $19.95 disk, $19.95 cassette, $9.95 source
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Cryptoanalysts Aide 2 [1-Prepare XY Graph 2-Presente Cypher Text Tally]

Author Unknown

M3 · 1983 · BAS

cryanla2.zip

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Cryptogram

Rik Pierce

M1 · BAS

crptgrrp.zip

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Cryptogram

Joel Mick

M1 · BAS

cryptgjm.zip

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Cryptogram Game #1: Hidden WisdomMISSING

RJN-Genuities

M1

Solve randomly encoded messages without pencil and paper. Hw has 171 messages self-contained, or will encode one entered by a friend. Also accepts pre-encoded messages copied from a puzzle book. Fastin machine code!<br>Price: $10.00
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Cryptogram Helper

Fred Merchant

M3 · 1984 · BAS

cryhlpfm.zip

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Cryptogram Program

David E White

M1 · 1979 · BAS

cryptoso.zip

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Cryptogram Solver [Enter Clear Up Down Right Left]

Author Unknown

M1 · BAS

crygrmsl.zip

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Cryptogram Solver [This Assistant Accepts]

Dick Houston

M4 · BAS

cryptodh.zip

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Cryptogram Solving AidMISSING

R L Harrington

M1

Handles the drudgery in solving cryptogramsyou type in the crypto-gram and make guesses. Computer displays it and solution, also cypher alphabet in frequency order with solution letters. Ample directions.<br>Price: $5.00 cassette, $1.00 source
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Cryptogram Solving Program

Roger L Favorite

M4 · BAS

cryslvrf.zip

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Cryptogram [Enter the Title]

Author Unknown

M1 · BAS

crgrmett.zip

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Crystal PlanetMISSING

Crystal Computer

M13

The Crystal Planet - You will have to embark on this final portion of your expedition ignorant of what you may encounter here on this mysterious planet, excepting that the 7th world holds the ultimate key to winning the contest. $29.95 (needs Master Disk) Crystal has many other fine fantasy and space games. For a copy of CRYSTAL VISION which includes a complete catalog please send $3.00 to the address below. (408) 778-2966 Our order lines are open 24 hrs. a day 7 days a week. CRYSTAL COMPUTER 17120 Monterey Rd., Morgan Hill, CA 95037
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CS Bargain Disk 1MISSING

Charley Butler

C'S BARGAIN DISK #1 Written by Charley Butler and friends Documentation by Charley Butler Not one, but TWO versions of each program are provided with C's Bagain Disk. One version is Microsoft Basic while the other is written with The Alternate BASIC, The Alternate Source's structured programming language. Programs include LABELS/BAS (LABELS/ABS), PROCESS/BAS (PROCESS/ABS and PROCESS/DOC), BLACKJCK/BAS (BLACKJCK/ABS), and HELP/BAS (HELP/ABS and HELP/DOC). The labelling program will handle from one to four across with a variable label format. The PROCESS program is a macro library preprocessor and includes a library of code for all of the 104 Model 4 TRSDOS 6.x supervisor calls. Blackjack is a game of chance. The Help program is a set of Help subroutines that assist the programmer with setting up a help system for his/her own application programs. C's Bargain Disk, only $10, each format. Specify either TRS-80 Model 1/111, Model 4, Model 2000, or Sanyo format.
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CS/1MISSING

Cybermate

Manage a nuclear power plant in CHINA SYNDROME. 4K.
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CS16 Printer Interface v1.1

Carl Rabe

M8 · 1988 · ASM

c16prn11.zip

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CSA-Mailist ProgramMISSING

Author Unknown

CSA-MAILIST SYSTEM: Creates, maintains and efficiently utilizes a name, address and telephone number file. 400 individual name/address entries can be maintained on a single density mini-floppy, and are manipulated directly by record number (direct access file method). Sorts can be performed, name + address combinations can be coded. Listing-directories and labels can be printed. A conversion facility is provided to convert most sequential name, address file formats into direct. Requires 32K TRS-80 and one drive.$49.95/$10 ---
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CSB Simple Terminal Program

Craig S Buchanan

M6 · CMA

csbsmptr.zip

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CSG PilotMISSING

Cornsoft Group

M1

CSG PILOT-Disk-based, high level language. 32K Model I Disk $59.95 Z-EMULATOR-Executes assem. lang. lines. 16K Model I-Level-II Tape $29.95 32K Model I Disk $29.95 ENHCOMP-Integer subset BASIC compiler. Full graphics. Requires RS Editor/Assembler. 32K Model I Disk $24.95 ABBREV-Level-I abbrev. in Level-II/Disk. 16K Model I-Level-II Tape $24.95 32K Model I Disk $24.95 Dealer and OEM inquiries invited. The Cornsoft Group 6008 N.Keystone Ave., Dept. C Indianapolis, IN 46220 (317) 257-3227
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CSort Random File Sort and Merge

TNT Software

M1 · 1983 · BAS

csorttnt.zip

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CStockMISSING

ComSoft

M13

CSTOCK $99 A) CSTOCK maintains a securities data base . Maintains data on up to 3 stock market indexes . Weekly Stock Data (Price., Vol., P/E, and Yield) . Weekly Stock Option Data . Two years of continuous data per stock B) CSTOCK is a professional technical tool . Stock and market averages, highs, and lows with respect to any time span . Linear regression analysis of stock behavior versus any of 3 market indexes . Short term betas computed (stock volatility in terms of market return) . Data plotting capabilities C) CSTOCK provides a parametric portfolio selection system as an aid in evaluating investment strategies in relation to risk.
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CTL255 [Filter to Make SuperScripsit Keyboard Compatible with PRO-WAM]

Lynn R Sherman

M4 · FLT

ctl255ls.zip

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CTR Disk, File and Data Control SystemMISSING

Psymed Software

M1

Universal line-oriented file and disk directory management. With one master menu run any program, review any disk file, extensive text edit sort and more. Mail $1 for details and catalog of other psymed software.<br>Price: $10.00
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Cub Reporter

Neal P Jensen

M1 · BAS

cubrepnj.zip

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Cube HuntMISSING

Molimerx Ltd

M1

CUBE HUNT - A PICTORIAL WORLDWIDE SEARCH In the world there are hidden eight separate segments of a cube. Your mission is to find and collect them. The game is played against an excellent graphic representation of a map of the world divided into two. The first shows the continents from the British Isles to China and the other overlaps the first showing the British Isles against the west side of Africa and Spain and stretches westerly to Alaska. The map scrolls automatically as you travel the globe. One of the real advantages of this game over one or two similar ones that we have played is that it will change every time you play. Each continent has three separate cube positions and three ports of entrance and one of these is chosen randomly each time the game is run. The cursor arrows are used to guide yourself about the world and to find each cube segment you must attempt to dock at a specific port on a specific continent. In the first instance no clues are given, but as your failures mount you may be thrown a crumb of a clue. Actual attempts to dock at various points on a continent must be made. It is no good just cruising by! Damage can occur to your craft for various reasons varying from storms to shark attacks and if this damage exceeds 50 you sink. The left hand ten columns of the screen are reserved to continuously show you your X & Y coordinates at any given time together with the damage estimate and the number of cubes you have collected. It is in this area also that the position of the game, the details of attacks, and any clues are reported. Having docked at a continent the display shifts to a map of the land mass and somewhere the cube segment is lurking. You must find it then then return to the sea to continue your search. As far as we have been able to ascertain, CUBE HUNT is compatible with Disk Basic. Memory Requirement 16k TRS-80 Tape Model 1 11-1903
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Cube Problem

B W Styles

M1 · BAS

cubprbbs.zip

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Cube Root Solver [MD511]

Vernon B Hester

M4 · 1996 · BAS

cubrtslv.zip

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Cube-80 Rubics Cube

W Washington

M1 · 1982 · BAS

cube80ww.zip

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Cubes

Leo B Christopherson / 80-NW Publishing

M1 · 1978 · BAS

cubeslbc.zip

Cubes - by Leo Christopherson $9.95 Gives the solution to 'Instant Insanity' or numbered blocks. Watch the computer try all the possible combinations.
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CubesMISSING

PFDC Software

M1

TRS-80 Level II QUALITY PROGRAMS ON CASSETTE CS-1 4-16K $10 TERRAIN --Design a 3-D landscape & QUADRAFLAKE --CPU - generated graphics & CUBES --More 3-D graphics PFDC SOFTWARE 784 GOUCHER STREET GRETNA, LA 70053 . 10% discount on orders totaling $30 or more.
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Cubic Graphic Demo [GBASIC]

David Paul

M4 · GRA

cubcdpdb.zip

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Cubical Quad Antenna [Center Frequency]

Author Unknown

M1 · BAS

cubiquad.zip

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Cue Center Control Disk [ND80]

Brian Sakai

M3 · BAS

cuecntbs.zip

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Cue Softswap No 5 [1983-02][Original]

SMERC Library

M1 · 1983 · DMK

cueswap5.zip

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CUI Database System v1.00

Alan E Vargas

M4 · 1988 · CMD

cuidt100.zip

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