ROM Routines - I/O and Misc

0013H - Inputs a byte from an input device.

call:LD DE,nnnnaddress of DCB
 CALL 0013H;get byte
 JP NZ,NRDY;get byte

001BH - Outputs a byte to an output device.

call:LD DE,nnnnaddress of DCB
 CALL 001BH;put byte
 JP NZ,NRDY;output dev not ready

002BH - INKEY subroutine - scans keyboard. The data is not echoed on your screen. Note that calling 0358H instead will eliminate need to save DE.

call:PUSH DEsave
 CALL 002BH;scan keyboard - Result in Register A
 POP DE;restore
 JP Z,NOKEY;no key pressed

0033H - DISPLAY subroutine- prints character in A at current cursor position on video display. Cursor position is stored at 4020-4021. Note that calling 033AH instead will eliminate need to save DE.

call:PUSH DEsave
 LD HL,nnnn;* optionally position cursor
 LD (4020H),HL;* before displaying byte
 CALL 0033H;dislay character
 POP DE;restore

003BH - LPRINT subroutine- prints character in A on line printer. Note that calling 039CH instead will eliminate need to save DE.

call:PUSH DEsave
 CALL 003BH;print character
 PNP DE;restore
 JP NZ,NRDY;printer not ready

0049H - INPUT subroutine- scans keyboard and waits for key to be pressed. Note that calling 0384H instead will eliminate need to save DE.

call:PUSH DEsave
 CALL 0049H;wait for key
 POP DE;restore

0060H - Delay loop in 14.66 microsecond increments. A value of 0 will be equal to .96 seconds.

call:PUSH AF;save
 LD BC,nnnn;number of delays
 CALL 0060H;delay a little
 POP AF;restore

0066H - NMI vector. Jumps here on non-maskable interrupt (ie. HALT or press of RESET button). Note- see 41BE.

0150H - SET, RESET, POINT graphics functions. You must make sure that the coordinates are within legal range.

call:LD B,nnx coordinate (0-127)
 LD A,nn;y coordinate (0-47)
 LD H,nn;POINT=00, RET=80H, RESET=01
 CALL GRAPH;B, A, and HL will be destroyed
 LD A,(4121H);*if POINT was done
 NR A;*
 JP Z,OFF;* the point was off
 JP ON;* the point was on
 .
 .
 .
GRAPHPUSH HL;push indicator
 PUSH BC;push x coordinate
 LD HL,DUMMY;fake out BASIC's RST8
 JP 0150H;go do the selected function
DUMMYDEFM ')';make believe this is a BASIC program

01C9H - CLS subroutine- homes cursor and clears screen.

call:PUSH AFsave
 CALL 01C9H;cls
 POP AF;restore

02B2H - SYSTEM command- prints "*?" and waits for entry. When using the SYSTEM command, if your program machine language program has an ORG for 41BEH with a 3 byte instruction following, then that 3 byte instruction will be automaticly executed after your tape is finished loading. For example:

 ORG 41BEH
 JP 7000H
 ORG 7000H
START.; first instruction of your program
 .
 .
END START

02B2H - LINE INPUT subroutine- accepts a line of keyboard input terminated by ENTER or BREAK. Echoes characters typed and recognizes control functions (backspace, shift-backspace, etc.). None of these special characters ever get put into your buffer.

call:PUSH DE;save
 LD B,nn;maximum chars allowed to input (including terminator); register C holds what Register B was on entry
 LD HL,nnnn;address of buffer to store chars in
 CALL 05D9H;get a line of input
 POP DE;restore
 JP C,BRK;BREAK was hit

06CCH - Ref 1A19.

0A7FH - Used to pass a 06-bit value to a machine language program.

call:CALL 0A7FH;get value from BASIC (Results in HL)

0A9AH - Used to pass a 16-bit value back to BASIC.

call:D HL,nnnn;get value to give BASIC
 JP 0A9AH;Return to BASIC.

1A19H - Normal entry point for a READY in Level II or Disk BASIC. Note that it is better to jump to 06CCH because it does not cause an OM error on the first command that follows. On exit, HL= points to 1st character minus 1.

1BB2H - Prints "?", inputs up to 241 characters from the keyboard and echoes characters typed. Data goes into BASIC's input buffer. 0361H is the same as 1BB3H, less the prompt.

call:PUSH AFsave
 PUSH DE
 CALL 1BB3H;get input
 POP DE;restore
 POP AF

1D78H - (RST10H) Finds next non-blank character in a sting. It increments through string, ignoring spaces and control characters 9 and 10 (enters) and returns when the next non-blank character is encountered.

call:LD HL,nnnnstart address of string minus 1
 CALL 1D78H;search string. Results of non-blank character stored in Register A
 JP Z,END;found a 00 byte (end of line) or a ":" (end of statement)
 JP C,NBR;got an ASCII numeric digit
 JP ALPHA;not a numeric digit

1E5AH - ASCII integer decimal to HEX converter. On Exit, DE= HEX result and HL= points to first non-decimal character.

call:LD HL,nnnnaddress of ASCII decimal num
 CALL 1E5AH;translate to HEX

260DH - Point to the VARPTR of a variable. If the variable doesn't exist then create it first. On exit, DE= points to VARPTR of the variable.

call:LD HL,nnnn;point to ASCII variable name
 CALL 260DH;look for/create it

28A7H - PRINT subroutine- prints a string of text on the video display, terminated by ENTER (13) or NULL (00), at current cursor position.

call:PUSH DE;save
 PUSH IY
 LD HL,nnnn;address of text
 CALL 28A7H;display text
 POP IY;restore
 POP DE