Help categorize the TRS-80 software archive

Nearly 30,000 programs, and almost none of them say what kind of program they are. Mark whatever you recognize. Pick as many words as fit — a game that teaches arithmetic is Game, Math, Education — then send the page. Everything is reviewed by hand before it goes anywhere near the archive, so a best guess is worth more than a blank.

Important Note: Do not do multiple entries of the same program. If you flag Super Nova by Big Five once, all Super Nova by Big Five entries will get updated. No need to waste your time flagging each Super Nova

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MX Set v2.2 [Skip Italic Enhanced Double Condensed]

C W DeLaughter

M1 · CMD

mxsetcdl.zip

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MX-80 Graftrax80 Driver for Scripsit [No screen output]

Author Unknown

M1 · CMS

mx80drvr.zip

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MX-80 Printer Demo [Character Sizes]

Author Unknown

M1 · BAS

mx80demo.zip

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MX-80 Printer Filter [LD513]

Graham M Brown

M1 · 1982 · FLA

mxprflgb.zip

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MX-80 Utility Driver [ND80]

Clay Schneider

M1 · CMD

mxprdrcs.zip

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MX-80Font [Printer Initialization for MX-80]

Author Unknown

M1 · CMD

mx80font.zip

Advertisement

MX-GraphicMISSING

CMD Micro Computer Services Ltd

M13

Block Graphic Character Generator MX-Graphic is a machine-language custom printer driver for the Models I and III with either an Epson MX-70 or MX-80 with Graftrax-Plus. MX-Graphic generates standard TRS-80 graphic characters using the printer's bit-image mode and prints them in printer power-up configuration at between 1 and 2 cps. Normal text printing is not affected and graphics and text can be mixed as desired. The block-character generator can be switched in and out by software to allow other printer configurations and use of the bit-image mode. NEWDOS-80 JKL and Model III screen-dump functions are supported. The program is available for all standard tape and disk configurations. In addition, versions are provided for Model Is with a Memory Sidecar manufactured by Displayed Video. Memory overhead is less than 800 bytes and the program is self-protecting in Basic operation. With documentation included, MX-Graphic sells for $19.95 (U.S.) or $24.95 (Canadian) plus $2 postage and shipping. For more information, contact CMD Micro Computer Services Ltd., 10546-106 St., Edmonton, Alberta, Canada T5H 2X6, (403) 423-3919.
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MXBoot [Print Screen when Screen is Not Otherwise Printable]

Author Unknown

M1 · ASM

mxpswsin.zip

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MXP Graftrax Plus Driver [ND80]

Clay Schneider

M3 · CMD

mpxhrfdr.zip

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MXP Graftrax Plus Driver [ND80]

Clay Schneider

M3 · CMD

mxpgrftr.zip

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My Adventure

Thomas Ally

M1 · BAS

myadfota.zip

NO IMAGE

My DiaryMISSING

International Computer Products

M13

Your personal diary for every day of the year. Make notes, appointments -record what happened on any particular date. Monthly calendar displays highlight birthdays, holidays and other important events.<br>Price: $29.95
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My Own Text Editor v2.4

Mike Gleicher

M1 · CMD

myowtx24.zip

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My Spy

Craig S Buchanan

M1 · BAS

myspfocs.zip

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MyChess v2.3a

Software Toolworks

M8 · 1983 · DMK

mych23ac.zip

KING OF THE HILL! We've taken artistic license with our illustration in order to make a point: MYCHESS is the most powerful microcomputer chess program on the market, bar none. Proof? All you want and then some. For example, MYCHESS was the winner of the 'Fifth West Coast Computer Fair'. At the 'Third World Computer Chess Championship' in Linz, Austria, it was the highest finishing micro in addition to winning the special Blitz Tournament (5 to 1) against six top players. Add to this its USCF rating of 1565, and you know you're dealing with the King of the Hill. You'll find MYCHESS is the perfect companion or opponent whether you're an advanced player, or starting your first game. For it lets you set the difficulty of the game from level 1 to 9. And, you can change levels of play as you go or even change sides. Want to set time limits for moves? MYCHESS can do it. Want to save a game for later? MYCHESS will store up to 6 games. And, for added interest, it will even predict the upcoming line of play. If you're a player, you'll appreciate the MYCHESS challenge. If you're a beginner, you'll enjoy learning from a master. Either way, when it comes to superior chess, make your move to MYCHESS. Available for the TRS-80 with 32K, for $34.95 including disk, documentation and backing by Programma International. Apple version coming soon. Can you beat MYCHESS
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MyChess [Original][Self Boot][Copy Protected]

Computer Services

M1 · 1980 · DMK

mychessm.zip

KING OF THE HILL! We've taken artistic license with our illustration in order to make a point: MYCHESS is the most powerful microcomputer chess program on the market, bar none. Proof? All you want and then some. For example, MYCHESS was the winner of the 'Fifth West Coast Computer Fair'. At the 'Third World Computer Chess Championship' in Linz, Austria, it was the highest finishing micro in addition to winning the special Blitz Tournament (5 to 1) against six top players. Add to this its USCF rating of 1565, and you know you're dealing with the King of the Hill. You'll find MYCHESS is the perfect companion or opponent whether you're an advanced player, or starting your first game. For it lets you set the difficulty of the game from level 1 to 9. And, you can change levels of play as you go or even change sides. Want to set time limits for moves? MYCHESS can do it. Want to save a game for later? MYCHESS will store up to 6 games. And, for added interest, it will even predict the upcoming line of play. If you're a player, you'll appreciate the MYCHESS challenge. If you're a beginner, you'll enjoy learning from a master. Either way, when it comes to superior chess, make your move to MYCHESS. Available for the TRS-80 with 32K, for $34.95 including disk, documentation and backing by Programma International. Apple version coming soon. Can you beat MYCHESS MYCHESS PROGRAMMA 3400 Wilshire Blvd. Los Angeles, Ca 90010 (213) 384-0579 TRS-80, a Tandy Corp. trademark. Microchess, a Personal Software, Inc. trademark. Sieglin, a Hayden Book Co., Inc. trademark. Apple, an Apple Computer, Inc. trademark.
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MyChess [Self Boot][Copy Protected]

Computer Services

M1 · 1980 · DMK

myfomocs.zip

KING OF THE HILL! We've taken artistic license with our illustration in order to make a point: MYCHESS is the most powerful microcomputer chess program on the market, bar none. Proof? All you want and then some. For example, MYCHESS was the winner of the 'Fifth West Coast Computer Fair'. At the 'Third World Computer Chess Championship' in Linz, Austria, it was the highest finishing micro in addition to winning the special Blitz Tournament (5 to 1) against six top players. Add to this its USCF rating of 1565, and you know you're dealing with the King of the Hill. You'll find MYCHESS is the perfect companion or opponent whether you're an advanced player, or starting your first game. For it lets you set the difficulty of the game from level 1 to 9. And, you can change levels of play as you go or even change sides. Want to set time limits for moves? MYCHESS can do it. Want to save a game for later? MYCHESS will store up to 6 games. And, for added interest, it will even predict the upcoming line of play. If you're a player, you'll appreciate the MYCHESS challenge. If you're a beginner, you'll enjoy learning from a master. Either way, when it comes to superior chess, make your move to MYCHESS. Available for the TRS-80 with 32K, for $34.95 including disk, documentation and backing by Programma International. Apple version coming soon. Can you beat MYCHESS MYCHESS PROGRAMMA 3400 Wilshire Blvd. Los Angeles, Ca 90010 (213) 384-0579 TRS-80, a Tandy Corp. trademark. Microchess, a Personal Software, Inc. trademark. Sieglin, a Hayden Book Co., Inc. trademark. Apple, an Apple Computer, Inc. trademark.
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MyChess [Set Up A Position]

Computer Services

M1 · 1980 · CMD

mychessc.zip

KING OF THE HILL! We've taken artistic license with our illustration in order to make a point: MYCHESS is the most powerful microcomputer chess program on the market, bar none. Proof? All you want and then some. For example, MYCHESS was the winner of the 'Fifth West Coast Computer Fair'. At the 'Third World Computer Chess Championship' in Linz, Austria, it was the highest finishing micro in addition to winning the special Blitz Tournament (5 to 1) against six top players. Add to this its USCF rating of 1565, and you know you're dealing with the King of the Hill. You'll find MYCHESS is the perfect companion or opponent whether you're an advanced player, or starting your first game. For it lets you set the difficulty of the game from level 1 to 9. And, you can change levels of play as you go or even change sides. Want to set time limits for moves? MYCHESS can do it. Want to save a game for later? MYCHESS will store up to 6 games. And, for added interest, it will even predict the upcoming line of play. If you're a player, you'll appreciate the MYCHESS challenge. If you're a beginner, you'll enjoy learning from a master. Either way, when it comes to superior chess, make your move to MYCHESS. Available for the TRS-80 with 32K, for $34.95 including disk, documentation and backing by Programma International. Apple version coming soon. Can you beat MYCHESS MYCHESS PROGRAMMA 3400 Wilshire Blvd. Los Angeles, Ca 90010 (213) 384-0579 TRS-80, a Tandy Corp. trademark. Microchess, a Personal Software, Inc. trademark. Sieglin, a Hayden Book Co., Inc. trademark. Apple, an Apple Computer, Inc. trademark.
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MyDOS [Command]

Author Unknown

M1 · CMD

mydoscmd.zip

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MyFile v1.4 [Personal File Management System]

Gary Schlegel

M1 · 1983 · BAS

mypf14gs.zip

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MySound Sound Driver

Author Unknown

M1 · ASM

mysodrfo.zip

NO IMAGE

Mysterious AdventureMISSING

Acorn Software Products

M13

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Mysterious Adventures # 01-XX [Original]

Brian Howarth

M3 · 1984 · DMK

ma01xxbh.zip

Mysterious Adventure MYSTERIOUS ADVENTURE is a series of Adventures written by English author Brian Howarth. The feedback that we have had from customers is that the quality is better than the well known Scott Adams series. At the moment the series consists of 5 MYSTERIOUS ADVENTURES. All the MYSTERIOUS ADVENTURES are written in machine code and are therefore very fast. Lower case from the third MYSTERIOUS ADVENTURE is fully supported and the full 16k is used for the Adventure itself. Synopsis sheets can be purchased separately. The MYSTERIOUS ADVENTURE series are available on either tape or disk with a Memory Requirement of 16/32k, and are compatible with TRS-80 Model 1 & 3, SYSTEM 80 Mark I & II. The first of Brian Howarth's Mysterious Adventures. This Adventure is a little easier than the others, however you must still overcome numerous problems and obstacles before being able to retrieve the mysterious Golden Baton. Tape 11-1905 Disk 11-1916
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Mysterious Adventures # 01: The Golden Baton [Set 1]

Brian Howarth

M1 · CMD

ma01g1bh.zip

Mysterious Adventure MYSTERIOUS ADVENTURE is a series of Adventures written by English author Brian Howarth. The feedback that we have had from customers is that the quality is better than the well known Scott Adams series. At the moment the series consists of 5 MYSTERIOUS ADVENTURES. All the MYSTERIOUS ADVENTURES are written in machine code and are therefore very fast. Lower case from the third MYSTERIOUS ADVENTURE is fully supported and the full 16k is used for the Adventure itself. Synopsis sheets can be purchased separately. The MYSTERIOUS ADVENTURE series are available on either tape or disk with a Memory Requirement of 16/32k, and are compatible with TRS-80 Model 1 & 3, SYSTEM 80 Mark I & II. The first of Brian Howarth's Mysterious Adventures. This Adventure is a little easier than the others, however you must still overcome numerous problems and obstacles before being able to retrieve the mysterious Golden Baton. Tape 11-1905 Disk 11-1916
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Mysterious Adventures # 01: The Golden Baton [Set 2]

Brian Howarth

M1 · DAT

ma01g2bh.zip

Mysterious Adventure MYSTERIOUS ADVENTURE is a series of Adventures written by English author Brian Howarth. The feedback that we have had from customers is that the quality is better than the well known Scott Adams series. At the moment the series consists of 5 MYSTERIOUS ADVENTURES. All the MYSTERIOUS ADVENTURES are written in machine code and are therefore very fast. Lower case from the third MYSTERIOUS ADVENTURE is fully supported and the full 16k is used for the Adventure itself. Synopsis sheets can be purchased separately. The MYSTERIOUS ADVENTURE series are available on either tape or disk with a Memory Requirement of 16/32k, and are compatible with TRS-80 Model 1 & 3, SYSTEM 80 Mark I & II. The first of Brian Howarth's Mysterious Adventures. This Adventure is a little easier than the others, however you must still overcome numerous problems and obstacles before being able to retrieve the mysterious Golden Baton. Tape 11-1905 Disk 11-1916
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Mysterious Adventures # 02: The Time Machine [Set 1]

Brian Howarth / Molimerx Ltd

M1 · 1981 · CMD

ma02t1bh.zip

Mysterious Adventure MYSTERIOUS ADVENTURE is a series of Adventures written by English author Brian Howarth. The feedback that we have had from customers is that the quality is better than the well known Scott Adams series. At the moment the series consists of 5 MYSTERIOUS ADVENTURES. All the MYSTERIOUS ADVENTURES are written in machine code and are therefore very fast. Lower case from the third MYSTERIOUS ADVENTURE is fully supported and the full 16k is used for the Adventure itself. Synopsis sheets can be purchased separately. The MYSTERIOUS ADVENTURE series are available on either tape or disk with a Memory Requirement of 16/32k, and are compatible with TRS-80 Model 1 & 3, SYSTEM 80 Mark I & II. The second of Brian Howarth's Mysterious Adventures is compounded by the dimension of time. Recommended for those Adventurers who enjoy a sense of historical intrigue. Tape 11-1924 Disk 11-1925
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Mysterious Adventures # 02: The Time Machine [Set 2]

Brian Howarth / Molimerx Ltd

M1 · 1981 · DAT

ma02t2bh.zip

Mysterious Adventure MYSTERIOUS ADVENTURE is a series of Adventures written by English author Brian Howarth. The feedback that we have had from customers is that the quality is better than the well known Scott Adams series. At the moment the series consists of 5 MYSTERIOUS ADVENTURES. All the MYSTERIOUS ADVENTURES are written in machine code and are therefore very fast. Lower case from the third MYSTERIOUS ADVENTURE is fully supported and the full 16k is used for the Adventure itself. Synopsis sheets can be purchased separately. The MYSTERIOUS ADVENTURE series are available on either tape or disk with a Memory Requirement of 16/32k, and are compatible with TRS-80 Model 1 & 3, SYSTEM 80 Mark I & II. The second of Brian Howarth's Mysterious Adventures is compounded by the dimension of time. Recommended for those Adventurers who enjoy a sense of historical intrigue. Tape 11-1924 Disk 11-1925
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Mysterious Adventures # 02: The Time Machine [Set 3]

Brian Howarth / Molimerx Ltd

M3 · 1981 · CMD

ma02t3bh.zip

Mysterious Adventure MYSTERIOUS ADVENTURE is a series of Adventures written by English author Brian Howarth. The feedback that we have had from customers is that the quality is better than the well known Scott Adams series. At the moment the series consists of 5 MYSTERIOUS ADVENTURES. All the MYSTERIOUS ADVENTURES are written in machine code and are therefore very fast. Lower case from the third MYSTERIOUS ADVENTURE is fully supported and the full 16k is used for the Adventure itself. Synopsis sheets can be purchased separately. The MYSTERIOUS ADVENTURE series are available on either tape or disk with a Memory Requirement of 16/32k, and are compatible with TRS-80 Model 1 & 3, SYSTEM 80 Mark I & II. The second of Brian Howarth's Mysterious Adventures is compounded by the dimension of time. Recommended for those Adventurers who enjoy a sense of historical intrigue. Tape 11-1924 Disk 11-1925
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Mysterious Adventures # 02: The Time Machine [Set 4]

Brian Howarth / Molimerx Ltd

M1 · 1981 · CMD

ma02t4bh.zip

Mysterious Adventure MYSTERIOUS ADVENTURE is a series of Adventures written by English author Brian Howarth. The feedback that we have had from customers is that the quality is better than the well known Scott Adams series. At the moment the series consists of 5 MYSTERIOUS ADVENTURES. All the MYSTERIOUS ADVENTURES are written in machine code and are therefore very fast. Lower case from the third MYSTERIOUS ADVENTURE is fully supported and the full 16k is used for the Adventure itself. Synopsis sheets can be purchased separately. The MYSTERIOUS ADVENTURE series are available on either tape or disk with a Memory Requirement of 16/32k, and are compatible with TRS-80 Model 1 & 3, SYSTEM 80 Mark I & II. The second of Brian Howarth's Mysterious Adventures is compounded by the dimension of time. Recommended for those Adventurers who enjoy a sense of historical intrigue. Tape 11-1924 Disk 11-1925
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Mysterious Adventures # 03: Arrow of Death 1 [Set 1]

Brian Howarth / Molimerx Ltd

M1 · 1981 · DAT

ma03a3bh.zip

Your Mysterious Adventures Begin With Arrow of Death, Part I. By Brian Howarth The first in our brand new, exciting Mysterious Adventure Series with all the popular features of TRS-80 Adventures plus a new, challenging mental approach. In Arrow of Death, Part I, a mysterious blight has fallen on your land. It seems to come from the Golden Baton, once good but now a source of evil incarnate. Rain has destroyed the crops, friends are at each other's throats, despair and hatred fill the hearts of the people. The King implores you to aid his sorcerer, Zardra, in banishing this evil from the land. You agree, and the adventure begins. You'll face constant danger, possibly death-but you'll also have the opportunity to perform heroic tasks. All Mysterious Adventures have a 'save the game' feature. Arrow of Death, Part I is complete in itself but we think you'll find it so challenging, you'll want to continue with Part II. Other Mysterious Adventures will include Time Machine and Golden Baton-all written to give you many hours of gaming pleasure. 16K Tape or 32K Disk. TRS-80 I & III plus $2.00 shipping and handling $19.95
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Mysterious Adventures # 03: Arrow of Death 1 [Set 2]

Brian Howarth / Molimerx Ltd

M1 · 1981 · CMD

ma03a4bh.zip

Your Mysterious Adventures Begin With Arrow of Death, Part I. By Brian Howarth The first in our brand new, exciting Mysterious Adventure Series with all the popular features of TRS-80 Adventures plus a new, challenging mental approach. In Arrow of Death, Part I, a mysterious blight has fallen on your land. It seems to come from the Golden Baton, once good but now a source of evil incarnate. Rain has destroyed the crops, friends are at each other's throats, despair and hatred fill the hearts of the people. The King implores you to aid his sorcerer, Zardra, in banishing this evil from the land. You agree, and the adventure begins. You'll face constant danger, possibly death-but you'll also have the opportunity to perform heroic tasks. All Mysterious Adventures have a 'save the game' feature. Arrow of Death, Part I is complete in itself but we think you'll find it so challenging, you'll want to continue with Part II. Other Mysterious Adventures will include Time Machine and Golden Baton-all written to give you many hours of gaming pleasure. 16K Tape or 32K Disk. TRS-80 I & III plus $2.00 shipping and handling $19.95
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Mysterious Adventures # 03: Arrow of Death 1 [Set 3]

Brian Howarth / Molimerx Ltd

M1 · 1981 · CMD

ma03a5bh.zip

Your Mysterious Adventures Begin With Arrow of Death, Part I. By Brian Howarth The first in our brand new, exciting Mysterious Adventure Series with all the popular features of TRS-80 Adventures plus a new, challenging mental approach. In Arrow of Death, Part I, a mysterious blight has fallen on your land. It seems to come from the Golden Baton, once good but now a source of evil incarnate. Rain has destroyed the crops, friends are at each other's throats, despair and hatred fill the hearts of the people. The King implores you to aid his sorcerer, Zardra, in banishing this evil from the land. You agree, and the adventure begins. You'll face constant danger, possibly death-but you'll also have the opportunity to perform heroic tasks. All Mysterious Adventures have a 'save the game' feature. Arrow of Death, Part I is complete in itself but we think you'll find it so challenging, you'll want to continue with Part II. Other Mysterious Adventures will include Time Machine and Golden Baton-all written to give you many hours of gaming pleasure. 16K Tape or 32K Disk. TRS-80 I & III plus $2.00 shipping and handling $19.95
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Mysterious Adventures # 03: Arrow of Death 1 [Set 4]

Brian Howarth / Molimerx Ltd

M1 · 1981 · CMD

ma03a6bh.zip

Your Mysterious Adventures Begin With Arrow of Death, Part I. By Brian Howarth The first in our brand new, exciting Mysterious Adventure Series with all the popular features of TRS-80 Adventures plus a new, challenging mental approach. In Arrow of Death, Part I, a mysterious blight has fallen on your land. It seems to come from the Golden Baton, once good but now a source of evil incarnate. Rain has destroyed the crops, friends are at each other's throats, despair and hatred fill the hearts of the people. The King implores you to aid his sorcerer, Zardra, in banishing this evil from the land. You agree, and the adventure begins. You'll face constant danger, possibly death-but you'll also have the opportunity to perform heroic tasks. All Mysterious Adventures have a 'save the game' feature. Arrow of Death, Part I is complete in itself but we think you'll find it so challenging, you'll want to continue with Part II. Other Mysterious Adventures will include Time Machine and Golden Baton-all written to give you many hours of gaming pleasure. 16K Tape or 32K Disk. TRS-80 I & III plus $2.00 shipping and handling $19.95
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Mysterious Adventures # 03: Arrow of Death [Set 1][Original][Self Boot]

Brian Howarth / Molimerx Ltd

M3 · 1981 · DMK

ma03a1bh.zip

Your Mysterious Adventures Begin With Arrow of Death, Part I. By Brian Howarth The first in our brand new, exciting Mysterious Adventure Series with all the popular features of TRS-80 Adventures plus a new, challenging mental approach. In Arrow of Death, Part I, a mysterious blight has fallen on your land. It seems to come from the Golden Baton, once good but now a source of evil incarnate. Rain has destroyed the crops, friends are at each other's throats, despair and hatred fill the hearts of the people. The King implores you to aid his sorcerer, Zardra, in banishing this evil from the land. You agree, and the adventure begins. You'll face constant danger, possibly death-but you'll also have the opportunity to perform heroic tasks. All Mysterious Adventures have a 'save the game' feature. Arrow of Death, Part I is complete in itself but we think you'll find it so challenging, you'll want to continue with Part II. Other Mysterious Adventures will include Time Machine and Golden Baton-all written to give you many hours of gaming pleasure. 16K Tape or 32K Disk. TRS-80 I & III plus $2.00 shipping and handling $19.95
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Mysterious Adventures # 03: Arrow of Death [Set 2]

Brian Howarth / Molimerx Ltd

M3 · 1981 · CMD

ma03a2bh.zip

Your Mysterious Adventures Begin With Arrow of Death, Part I. By Brian Howarth The first in our brand new, exciting Mysterious Adventure Series with all the popular features of TRS-80 Adventures plus a new, challenging mental approach. In Arrow of Death, Part I, a mysterious blight has fallen on your land. It seems to come from the Golden Baton, once good but now a source of evil incarnate. Rain has destroyed the crops, friends are at each other's throats, despair and hatred fill the hearts of the people. The King implores you to aid his sorcerer, Zardra, in banishing this evil from the land. You agree, and the adventure begins. You'll face constant danger, possibly death-but you'll also have the opportunity to perform heroic tasks. All Mysterious Adventures have a 'save the game' feature. Arrow of Death, Part I is complete in itself but we think you'll find it so challenging, you'll want to continue with Part II. Other Mysterious Adventures will include Time Machine and Golden Baton-all written to give you many hours of gaming pleasure. 16K Tape or 32K Disk. TRS-80 I & III plus $2.00 shipping and handling $19.95
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Mysterious Adventures # 04: Arrow of Death 2 [Set 1]

Brian Howarth / Molimerx Ltd

M1 · 1982 · DAT

ma04a1bh.zip

ARROW OF DEATH (PART II) Having successfully completed PART 1 you are in possession of the component parts of the Arrow. These you will need to destroy Xerdon the Evil, the source of the ill which has befallen your homeland. You new find yourself on the fringe of Desolation Marsh with no clear idea about what to do next. The main objective is to seek out the only man able to create a Magical Arrow from the parts which you now possess. This man is Arnid, the royal fletcher. However, he has been kidnapped by the minions of Xerdon the Evil who have somehow learned of your intent. Hence you must set off in search of Arnid. Danger lurks at every step and your only hope of survival on this quest is to rely on quick wits and cunning! Tape 11-1928 Disk 11-1929
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Mysterious Adventures # 04: Arrow of Death 2 [Set 2]

Brian Howarth / Molimerx Ltd

M3 · 1982 · CMD

ma04a2bh.zip

ARROW OF DEATH (PART II) Having successfully completed PART 1 you are in possession of the component parts of the Arrow. These you will need to destroy Xerdon the Evil, the source of the ill which has befallen your homeland. You new find yourself on the fringe of Desolation Marsh with no clear idea about what to do next. The main objective is to seek out the only man able to create a Magical Arrow from the parts which you now possess. This man is Arnid, the royal fletcher. However, he has been kidnapped by the minions of Xerdon the Evil who have somehow learned of your intent. Hence you must set off in search of Arnid. Danger lurks at every step and your only hope of survival on this quest is to rely on quick wits and cunning! Tape 11-1928 Disk 11-1929
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Mysterious Adventures # 05: Escape from Pulsar 7 [Set 1][Disk Version]

Brian Howarth + Werner Barnes

M1 · CMD

ma05e1bh.zip

4 ESCAPE FROM PULSAR 7 You are alone or almost alone on the space freighter 'Pulsar 7 inch. As you sit in the relative safety of the social room, your thoughts drift unwillingly back to the day two weeks ago when the nightmare began It started out as a routine mission, an exploratory flight into the outer regions of the Xanotar system. The purpose of the the mission was, as always to deliver the precious ore Redennium to minor planetoids whose civilisations had evolved beyond primitive nuclear power and were seeking out new methods of energy transference in these far flung regions of the Xanotar system, consequently most governments of these planetoids were only too eager to accept samples of new elements, particularly Redennium whose energy transference characteristics were second to none. After successfully trading the current load of Redennium and also receiving as part payment of the consignment a strange but interesting creature for the intergalactic zoo in your home planet, you and your crew set course for home. Initially the trip was uneventful except for a minor disturbance when the creature broke out of its cage and took to rolling about playfully in the remains of the Redennium ore left in the cargo hold. After recapturing the creature and placing it back in its cage the Pulsar 7 resumed its monotonous course for home. In the following days, however, the creature became restless and began to grow at an astonishing rate. It was decided at this point that the creature was likely to become a danger to the crew and should therefore be sedated for the remainder of the journey home. The decision came too late. The creature, now the size of a small horse, had ripped open its cage and savagely killed and eaten two of the crew members. It has concealed itself somewhere aboard the gigantic freighter. Since then the creature had accounted for all of the remaining crew except yourself. Your only option now is to abandon the freighter and attempt to make your escape in the frail shuttle craft if you can avoid the deadly creature! Tape 11-1930 Disk 11-1931
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Mysterious Adventures # 05: Escape from Pulsar 7 [Set 2][Tape Version]

Brian Howarth + Werner Barnes

M1 · CAS

ma05e2bh.zip

4 ESCAPE FROM PULSAR 7 You are alone or almost alone on the space freighter 'Pulsar 7 inch. As you sit in the relative safety of the social room, your thoughts drift unwillingly back to the day two weeks ago when the nightmare began It started out as a routine mission, an exploratory flight into the outer regions of the Xanotar system. The purpose of the the mission was, as always to deliver the precious ore Redennium to minor planetoids whose civilisations had evolved beyond primitive nuclear power and were seeking out new methods of energy transference in these far flung regions of the Xanotar system, consequently most governments of these planetoids were only too eager to accept samples of new elements, particularly Redennium whose energy transference characteristics were second to none. After successfully trading the current load of Redennium and also receiving as part payment of the consignment a strange but interesting creature for the intergalactic zoo in your home planet, you and your crew set course for home. Initially the trip was uneventful except for a minor disturbance when the creature broke out of its cage and took to rolling about playfully in the remains of the Redennium ore left in the cargo hold. After recapturing the creature and placing it back in its cage the Pulsar 7 resumed its monotonous course for home. In the following days, however, the creature became restless and began to grow at an astonishing rate. It was decided at this point that the creature was likely to become a danger to the crew and should therefore be sedated for the remainder of the journey home. The decision came too late. The creature, now the size of a small horse, had ripped open its cage and savagely killed and eaten two of the crew members. It has concealed itself somewhere aboard the gigantic freighter. Since then the creature had accounted for all of the remaining crew except yourself. Your only option now is to abandon the freighter and attempt to make your escape in the frail shuttle craft if you can avoid the deadly creature! Tape 11-1930 Disk 11-1931
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Mysterious Adventures # 05: Escape from Pulsar 7 [Set 3]

Brian Howarth + Werner Barnes

M1 · DAT

ma05e3bh.zip

4 ESCAPE FROM PULSAR 7 You are alone or almost alone on the space freighter 'Pulsar 7 inch. As you sit in the relative safety of the social room, your thoughts drift unwillingly back to the day two weeks ago when the nightmare began It started out as a routine mission, an exploratory flight into the outer regions of the Xanotar system. The purpose of the the mission was, as always to deliver the precious ore Redennium to minor planetoids whose civilisations had evolved beyond primitive nuclear power and were seeking out new methods of energy transference in these far flung regions of the Xanotar system, consequently most governments of these planetoids were only too eager to accept samples of new elements, particularly Redennium whose energy transference characteristics were second to none. After successfully trading the current load of Redennium and also receiving as part payment of the consignment a strange but interesting creature for the intergalactic zoo in your home planet, you and your crew set course for home. Initially the trip was uneventful except for a minor disturbance when the creature broke out of its cage and took to rolling about playfully in the remains of the Redennium ore left in the cargo hold. After recapturing the creature and placing it back in its cage the Pulsar 7 resumed its monotonous course for home. In the following days, however, the creature became restless and began to grow at an astonishing rate. It was decided at this point that the creature was likely to become a danger to the crew and should therefore be sedated for the remainder of the journey home. The decision came too late. The creature, now the size of a small horse, had ripped open its cage and savagely killed and eaten two of the crew members. It has concealed itself somewhere aboard the gigantic freighter. Since then the creature had accounted for all of the remaining crew except yourself. Your only option now is to abandon the freighter and attempt to make your escape in the frail shuttle craft if you can avoid the deadly creature! Tape 11-1930 Disk 11-1931
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Mysterious Adventures # 06: Circus [Set 1]

Brian Howarth + Werner Barnes

M1 · 1982 · CMD

ma06c1bh.zip

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Mysterious Adventures # 06: Circus [Set 2]

Brian Howarth + Werner Barnes

M1 · 1982 · DAT

ma06c2bh.zip

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Mysterious Adventures # 07: Feasibility Experiment [Set 1][Original][Dual Boot][Self Boot]

Brian Howarth + Werner Barnes

M13 · 1982 · DMK

ma07f1bh.zip

6 FEASIBILITY EXPERIMENT FEASIBILITY EXPERIMENT - THE SEVENTH MYSTERIOUS ADVENTURE Far beyond the outermost Galaxy of our Universe, beyond the wildest imaginings of mortal men lies a newly-born World. A World manufactured artificially from the raw materials of the Universe. Painstakingly created by the pure thought processes of being immeasurably superior in intellect to ourselves. Beings who posses no physical form, but exist only as clouds of pure mental energy, capable of projecting their will over infinite distances. At the geometrical centre of this artificial world there exists an immense cavern, created by these beings as a place of worship. The one solitary object of worship in this shrine, a statue carved in the image of mortal man. At the base of this statue are inscribed the three words: ALEXANDER THE GREAT. Millions of years after these beings had discarded their physical forms as an intolerable burden, their perceptions were clouded by a catastrophic vision of their own impotence. After eons of roaming the universe, fascinated by their own ability to create or destroy whole galaxies at the merest whim, they slowly became aware of their disastrous handicap their absolute inability to reproduce the one thing that would ensure their eternal existence themselves. As their power began to wane, their energy slowly dissipating over the vastness of space, they began the desperate search for a sustaining life force. At length their thoughts drifted to our world and here they beheld the spectacle of a great Warrior. They were invigorated by this spectacle, drawing power from the life force of this charismatic figure. Hence, they retired to a region beyond all reach and created for themselves a place of worship, believing that such worship could guarantee the survival of their race. Eventually they realised that this was not enough, a mere image of a hero could not sustain them; they would have to find a real, living hero and draw their essential life force from this. To this end they built on this artificial world a scenario such as they could use to test the heroism of their subjects, for their hero would have to be brave indeed to satisfy their hunger for life-force. Their thoughts turn again now to our planet As you sleep this night, your dreams are disturbed by a ghostly voice; at first the voice seems to ask you gently to follow it; at your vague refusal it becomes more insistent, eventually growing into a howling demand for your presence. As your last remnant of resistance is shattered, you jerk awake to find yourself on the floor inside what seems to be an old mansion. As you raise yourself up and try to make sense of your surroundings, you have no way of knowing that you are now the subject of a FEASIBILITY EXPERIMENT. Tape 11-1934 Disk 11-1935
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Mysterious Adventures # 07: Feasibility Experiment [Set 2]

Brian Howarth + Werner Barnes

M1 · 1982 · CMD

ma07f2bh.zip

6 FEASIBILITY EXPERIMENT FEASIBILITY EXPERIMENT - THE SEVENTH MYSTERIOUS ADVENTURE Far beyond the outermost Galaxy of our Universe, beyond the wildest imaginings of mortal men lies a newly-born World. A World manufactured artificially from the raw materials of the Universe. Painstakingly created by the pure thought processes of being immeasurably superior in intellect to ourselves. Beings who posses no physical form, but exist only as clouds of pure mental energy, capable of projecting their will over infinite distances. At the geometrical centre of this artificial world there exists an immense cavern, created by these beings as a place of worship. The one solitary object of worship in this shrine, a statue carved in the image of mortal man. At the base of this statue are inscribed the three words: ALEXANDER THE GREAT. Millions of years after these beings had discarded their physical forms as an intolerable burden, their perceptions were clouded by a catastrophic vision of their own impotence. After eons of roaming the universe, fascinated by their own ability to create or destroy whole galaxies at the merest whim, they slowly became aware of their disastrous handicap their absolute inability to reproduce the one thing that would ensure their eternal existence themselves. As their power began to wane, their energy slowly dissipating over the vastness of space, they began the desperate search for a sustaining life force. At length their thoughts drifted to our world and here they beheld the spectacle of a great Warrior. They were invigorated by this spectacle, drawing power from the life force of this charismatic figure. Hence, they retired to a region beyond all reach and created for themselves a place of worship, believing that such worship could guarantee the survival of their race. Eventually they realised that this was not enough, a mere image of a hero could not sustain them; they would have to find a real, living hero and draw their essential life force from this. To this end they built on this artificial world a scenario such as they could use to test the heroism of their subjects, for their hero would have to be brave indeed to satisfy their hunger for life-force. Their thoughts turn again now to our planet As you sleep this night, your dreams are disturbed by a ghostly voice; at first the voice seems to ask you gently to follow it; at your vague refusal it becomes more insistent, eventually growing into a howling demand for your presence. As your last remnant of resistance is shattered, you jerk awake to find yourself on the floor inside what seems to be an old mansion. As you raise yourself up and try to make sense of your surroundings, you have no way of knowing that you are now the subject of a FEASIBILITY EXPERIMENT. Tape 11-1934 Disk 11-1935
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Mysterious Adventures # 07: Feasibility Experiment [Set 3]

Brian Howarth + Werner Barnes

M1 · 1982 · DAT

ma07f3bh.zip

6 FEASIBILITY EXPERIMENT FEASIBILITY EXPERIMENT - THE SEVENTH MYSTERIOUS ADVENTURE Far beyond the outermost Galaxy of our Universe, beyond the wildest imaginings of mortal men lies a newly-born World. A World manufactured artificially from the raw materials of the Universe. Painstakingly created by the pure thought processes of being immeasurably superior in intellect to ourselves. Beings who posses no physical form, but exist only as clouds of pure mental energy, capable of projecting their will over infinite distances. At the geometrical centre of this artificial world there exists an immense cavern, created by these beings as a place of worship. The one solitary object of worship in this shrine, a statue carved in the image of mortal man. At the base of this statue are inscribed the three words: ALEXANDER THE GREAT. Millions of years after these beings had discarded their physical forms as an intolerable burden, their perceptions were clouded by a catastrophic vision of their own impotence. After eons of roaming the universe, fascinated by their own ability to create or destroy whole galaxies at the merest whim, they slowly became aware of their disastrous handicap their absolute inability to reproduce the one thing that would ensure their eternal existence themselves. As their power began to wane, their energy slowly dissipating over the vastness of space, they began the desperate search for a sustaining life force. At length their thoughts drifted to our world and here they beheld the spectacle of a great Warrior. They were invigorated by this spectacle, drawing power from the life force of this charismatic figure. Hence, they retired to a region beyond all reach and created for themselves a place of worship, believing that such worship could guarantee the survival of their race. Eventually they realised that this was not enough, a mere image of a hero could not sustain them; they would have to find a real, living hero and draw their essential life force from this. To this end they built on this artificial world a scenario such as they could use to test the heroism of their subjects, for their hero would have to be brave indeed to satisfy their hunger for life-force. Their thoughts turn again now to our planet As you sleep this night, your dreams are disturbed by a ghostly voice; at first the voice seems to ask you gently to follow it; at your vague refusal it becomes more insistent, eventually growing into a howling demand for your presence. As your last remnant of resistance is shattered, you jerk awake to find yourself on the floor inside what seems to be an old mansion. As you raise yourself up and try to make sense of your surroundings, you have no way of knowing that you are now the subject of a FEASIBILITY EXPERIMENT. Tape 11-1934 Disk 11-1935
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Mysterious Adventures # 08: The Wizard of Akyrz

Brian Howarth + Cliff J Ogden

M1 · DAT

ma08w1bh.zip

THE WIZARD OF AKYRZ - THE EIGHTH MYSTERIOUS ADVENTURE Begin the Adventure in the Throne Room of the Palace. The old King grieves for his kidnapped daughter and the theft of the Crown Jewels. All the King seems to have left now is advice! He beseeches you to rescue his daughter from the evil wizard. If you succeed your reward will be priceless failure will bring certain death. Memory Requirement 16/32K TRS 80 Tape/Disk Model 1 & 3
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Mysterious Adventures # 09: Perseus and Andromeda

Brian Howarth

M1 · DAT

ma09p1bh.zip

PERSEUS AND ANDROMEDA - THE NINTH MYSTERIOUS ADVENTURE Travel into the realms of ancient mythology Battle with grotesque monsters and supernatural powers as you search for the hidden secrets of myth and legend Memory Requirement 16/32K TRS 80 Tape/Disk Model 1 & 3
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Mysterious Adventures # 10: Ten Little Indians

Brian Howarth

M1 · DAT

ma10t1bh.zip

TEN LITTLE INDIANS - THE TENTH MYSTERIOUS ADVENTURE The mystery begins with a train journey into a strange country. What secrets are held by the strange country mansion? What meaning is attached to the strange idols? Maybe you will find out if you live long enough Memory Requirement 16/32K TRS 80 Tape/Disk Model 1 & 3
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Mysterious Adventures # 11: Waxworks

Brian Howarth + Cliff J Ogden

M1 · DAT

ma11w1bh.zip

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Mysterious Island Adventure [Set 1]

David R von Bose

M1 · 1983 · BAS

mysis1db.zip

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Mysterious Island Adventure [Set 2][TD13]

David R von Bose

M3 · 1983 · BAS

mysis2db.zip

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Mystery Computer [Find Your Number By Using 6 Charts]

Author Unknown

M1 · BAS

mystcomp.zip

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Mystery Guest

Richard Ramella / 80 Microcomputing

M1 · 1983 · BAS

mysgstrr.zip

Appears in Issue 043 of 80 Microcomputing
Article Begins:
First, let's find out who the mystery guest is. You get 20 guesses. Even if it seems hopeless at first, keep trying because there are some hidden clues. You won't find them even if you key in the program.
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Mystery Mansion Adventure v9.8 [LD]

Greg Hassett

M1 · 1980 · CMD

mysmangh.zip

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Mystery Program [h June Short]

Kilobaud

M1 · 1978 · BAS

mysprgkb.zip

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Mystery Tower Adventure [Je Bent In De Grote Hal][Set 1]

Author Unknown

M1 · BAS

mysttwr1.zip

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Mystery Tower Adventure [Je Bent In De Grote Hal][Set 2]

Author Unknown

M1 · BAS

mysttwr2.zip

Advertisement

Mystery WordsMISSING

Academic Therapy Publications

M3

Mystery Words III/4 Description: This is a variation of 'Hangman' that focuses on the basic sight vocabulary. It presents sentences with missing words, so that the student can capitalize on context clues. This program includes animated graphics and allows the teacher to add words from classroom spelling lessons. Grade Level: 2-6. Hardware Requirements: Disk. Support: Academic Therapy Publications. 90-5137 20.00
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Mystic Calendar

John R Olsen Jr

M0 · 1979 · CAS

myscl1c1.zip

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Mystic Calendar

John R Olsen Jr

M1 · 1979 · CAS

myscl2c1.zip

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Mystifying Oracle [Put a Proposal to Me]

Author Unknown

M1 · BAS

myorfomo.zip

Advertisement

MyTee Music-1MISSING

Mytee Music

M1

NEW MUSIC SOFTWARE TRS-80 LEVEL II (16K) MINI-KEYS play 7 octaves like any keybd. instrument. 100's of speeds. $12.95 ReKord - hear prerecorded data play. Stars & Stripes Forever, Hallelujah! $16.95 MYTEE MUSIC - assemble over 3000 tones in a music score. E-Z to use. E-Z to edit. Whole notes thru 1/64, dotted & triplet. 100's of speed signatures. Instruction booklet makes program fun to use! MYTEE MUSIC-1 good $14.95 MYTEE MUSIC'2 better $29.95 MYTEE MUSIC-1 good $14.95 MYTEE MUSIC-2 better $29.95 MYTEE MUSIC-3 best $44.95 (add $5.00 for disc) MYTEE MUSIC P.O. Box 2432 Evansville, IN 47714
Advertisement

MyTee Music-2MISSING

Mytee Music

M1

NEW MUSIC SOFTWARE TRS-80 LEVEL II (16K) MINI-KEYS play 7 octaves like any keybd. instrument. 100's of speeds. $12.95 ReKord - hear prerecorded data play. Stars & Stripes Forever, Hallelujah! $16.95 MYTEE MUSIC - assemble over 3000 tones in a music score. E-Z to use. E-Z to edit. Whole notes thru 1/64, dotted & triplet. 100's of speed signatures. Instruction booklet makes program fun to use! MYTEE MUSIC-1 good $14.95 MYTEE MUSIC'2 better $29.95 MYTEE MUSIC-1 good $14.95 MYTEE MUSIC-2 better $29.95 MYTEE MUSIC-3 best $44.95 (add $5.00 for disc) MYTEE MUSIC P.O. Box 2432 Evansville, IN 47714
Advertisement

MyTee Music-3MISSING

Mytee Music

M1

NEW MUSIC SOFTWARE TRS-80 LEVEL II (16K) MINI-KEYS play 7 octaves like any keybd. instrument. 100's of speeds. $12.95 ReKord - hear prerecorded data play. Stars & Stripes Forever, Hallelujah! $16.95 MYTEE MUSIC - assemble over 3000 tones in a music score. E-Z to use. E-Z to edit. Whole notes thru 1/64, dotted & triplet. 100's of speed signatures. Instruction booklet makes program fun to use! MYTEE MUSIC-1 good $14.95 MYTEE MUSIC'2 better $29.95 MYTEE MUSIC-1 good $14.95 MYTEE MUSIC-2 better $29.95 MYTEE MUSIC-3 best $44.95 (add $5.00 for disc) MYTEE MUSIC P.O. Box 2432 Evansville, IN 47714
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N-170 Eprom Programmer [Programmer Kan Men Diverse Typen][ND]

Fred Jan Kraan

M1 · 1985 · BAS

n170eprm.zip

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N-Bomb Blockade

James Pinakis

M1 · BAS

nbmbblcd.zip

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N9AM Dx Assistant

Amateurs Custom Software

M3 · 1982 · DMK

n9amdxas.zip

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Nag-Racing

Carl Cranstone

M1 · 1981 · BAS

nagraccc.zip

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Nail Drop Game [Like Space Invaders]

Author Unknown

M1 · BAS

naildrop.zip

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Naked Nightmare Adventure [Level II]

Softcore Software Co

M1 · 1982 · BAS

naknitmr.zip

[513] 294-3383 THE SOFTCORE SOFTWARE CO. 9 Southmoor Circle Kettering OH 45429 MISADVENTURE SERIES-model I & III 16k 201 (#1) Madam Rosa's Massage Parlor $15.00 202 (#2) Wet T-Shirt Contest $15.00 203 (#3) Sewers of Moscow-with sound! $15.00 204 (#4) Casino of Pleasure-with sound! $15.00 205 (#5) Naked Nightmare-with sound! NEW! $15.00 not as hard experience recommended
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Name and Address File [Write View Exit]

Author Unknown

M1 · BAS

namefile.zip

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NO IMAGE

Name and Address RecordkeeperMISSING

Overland Computing Co

M1

BASIC program which keeps track of names, addresses and telephone numbers. Listings on printer or video. Prints full or telephone # only reports in alphabetic order.<br>Price: $10.00 disk, $5.00 source
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Name and Address System

WJ Driscoll

M1 · 1979 · DMK

namadwjd.zip

NAME AND ADDRESS SYSTEM II by Bill Driscoll (M.H.S./S.B.S.G.) This disk based mailing list package was designed for use on the TRS-80 with two disk drives, 32K of memory and a printer. It will handle 500-1000 names per disk. With this system, small businessmen can keep track of vendors and customers. Churches, clubs and other organizations can keep track of name and address information. Separate files can be set up, or, all names can be kept on one master file. You can enter, update, delete, search, sort (by zip code), merge, extract (to form new file as a subset of a master file) and print one, two or three up labels. You can search through the file for information on any field: NAME, CITY, STATE, ZIP, PHONE, CODES, RECORD # or DATE. Comes with 45 pages of documentation. TSB104 TRS-80 VERSION-LEVEL II/32K-W/2 DISKS & PRINTER $99.95
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Name and Address System [Non Bootable][LD]

Richard Eberhardt

M3 · 1984 · DMK

nmadsyre.zip

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Name and Address v1.0

WJ Driscoll

M1 · 1979 · BAS

namaddwd.zip

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Name Guessing Program

Lex Landa

M4 · 1993 · BAS

namgesll.zip

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Name It [Create a Graphic String of Prompted Input]

Author Unknown

M1 · BAS

nameitcg.zip

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Name Sorter [Alphabetically sort any list of names]

John D Baschab

M4 · 1987 · BAS

nmsrtjb4.zip

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Name that Folk Song [Level II]

Kenneth Lee Gibbs

M1 · 1981 · BAS

nmflsnkg.zip

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Name That Song v2.1

Rik Pierce + Arnold Gross / Software Innovations

M1 · 1983 · DMK

namsng21.zip

NAME THAT SONG Name That Song is a fantastic new graphics game from Software Innovations. The animated graphics, fast action, strategy, super music and sound effects combine to make this 'The best new graphics and sound game out for the TRS-80.' You and your opponent sit forward in your chairs, intently watching the video screen. After giving a brief rundown on the rules, the announcer quiets the audience and spins the Wheels of Fortune Round and round they go, finally coming to rest. This time, its only $100, but next time, it could be a double $1000! Abruptly, the music begins, and you know that song You press your buzzer, and Name that tune! The action is fast and furious as you frantically try to bang your button before your opponent does. As you both name songs correctly, the score goes higher and higher, but each time you seem to win more money when you name a song than when your opponent does. Finally, you have won the first round by a score of three songs to two. Each round has a different point value. The first two rounds are worth ten points, and the third is worth 20. A tie splits the points evenly between the two contestants. There is a pause in the action as a commercial comes on. After a pause, the monitor clears, and seven numbered lights appear. Your opponent chooses one, and a cryptic clue is revealed. The song auction has begun. You bid on the song: 'I can Name that Song in 7 notes' 'I can Name that Song in 6 notes' 'I can Name that Song in 5 notes' And after a long pause, your opponent says: 'Name that Song!!' The audience quiets and the special guest musician, Trumpeter Willie Makeit, plays the five notes. Can you name that song? You type a title and hesitantly press enter, but the computer emits a loud raspberry The audience groans-You had the wrong song in mind The round ends when the seven clues are all revealed. The current leader is announced, and the program again pauses for a short commercial. The action continues The large graphic timer is set for 30 seconds, and slowly begins ticking away. The songs come quickly, one after another, as you frantically attempt to hit your buzzer before your opponent so you can have a chance to name that familiar tune. You find yourself ahead as the clock winds down toward zero, and shrewdly stop entering titles and let the songs play to their finish to use up precious (for your opponent) time. But hold every thing-your opponent seems to have caught up! You anxiously await the next song so you can regain your lead, but it is too late The timer has reached zero and the third round ends in a tie. This great party game is supplied with over 100 songs. On the disk are the files 'Potluck' with many types of music, 'Broadway' with show tunes, 'Children' containing popular nursery songs, and Popscene with recent rock songs from popular groups such as the Beatles and Billy Joel. The song also provides a utility which allows you to create your own song files. It is easy to use, and the documentation tells you, in plain English, how to enter music even if you've never opened a music book in your life! For 32k Model I Disk TRS-80s, $19.95. Call for Model III Availability. TERMS: Check, Money Order, MC or Visa, N.Y. res. add 7% tax. SOFTWARE INNOVATIONS 320 Melbourne Rd., Great Neck, N.Y. 11021 (516) 482-6004 (516) 482-8491 (CBBS)
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Name That Song [Folk Songs]

Author Unknown

M1 · BAS

nmsngflk.zip

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Name That Song [Original]

Rik Pierce + Arnold Gross / Software Innovations

M1 · 1981 · DMK

namsngad.zip

NAME THAT SONG Name That Song is a fantastic new graphics game from Software Innovations. The animated graphics, fast action, strategy, super music and sound effects combine to make this 'The best new graphics and sound game out for the TRS-80.' You and your opponent sit forward in your chairs, intently watching the video screen. After giving a brief rundown on the rules, the announcer quiets the audience and spins the Wheels of Fortune Round and round they go, finally coming to rest. This time, its only $100, but next time, it could be a double $1000! Abruptly, the music begins, and you know that song You press your buzzer, and Name that tune! The action is fast and furious as you frantically try to bang your button before your opponent does. As you both name songs correctly, the score goes higher and higher, but each time you seem to win more money when you name a song than when your opponent does. Finally, you have won the first round by a score of three songs to two. Each round has a different point value. The first two rounds are worth ten points, and the third is worth 20. A tie splits the points evenly between the two contestants. There is a pause in the action as a commercial comes on. After a pause, the monitor clears, and seven numbered lights appear. Your opponent chooses one, and a cryptic clue is revealed. The song auction has begun. You bid on the song: 'I can Name that Song in 7 notes' 'I can Name that Song in 6 notes' 'I can Name that Song in 5 notes' And after a long pause, your opponent says: 'Name that Song!!' The audience quiets and the special guest musician, Trumpeter Willie Makeit, plays the five notes. Can you name that song? You type a title and hesitantly press enter, but the computer emits a loud raspberry The audience groans-You had the wrong song in mind The round ends when the seven clues are all revealed. The current leader is announced, and the program again pauses for a short commercial. The action continues The large graphic timer is set for 30 seconds, and slowly begins ticking away. The songs come quickly, one after another, as you frantically attempt to hit your buzzer before your opponent so you can have a chance to name that familiar tune. You find yourself ahead as the clock winds down toward zero, and shrewdly stop entering titles and let the songs play to their finish to use up precious (for your opponent) time. But hold every thing-your opponent seems to have caught up! You anxiously await the next song so you can regain your lead, but it is too late The timer has reached zero and the third round ends in a tie. This great party game is supplied with over 100 songs. On the disk are the files 'Potluck' with many types of music, 'Broadway' with show tunes, 'Children' containing popular nursery songs, and Popscene with recent rock songs from popular groups such as the Beatles and Billy Joel. The song also provides a utility which allows you to create your own song files. It is easy to use, and the documentation tells you, in plain English, how to enter music even if you've never opened a music book in your life! For 32k Model I Disk TRS-80s, $19.95. Call for Model III Availability. TERMS: Check, Money Order, MC or Visa, N.Y. res. add 7% tax. SOFTWARE INNOVATIONS 320 Melbourne Rd., Great Neck, N.Y. 11021 (516) 482-6004 (516) 482-8491 (CBBS)
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Name That Song [Set 1]

Rik Pierce + Arnold Gross

M1 · 1981 · BAS

nmthsnad.zip

NAME THAT SONG Name That Song is a fantastic new graphics game from Software Innovations. The animated graphics, fast action, strategy, super music and sound effects combine to make this 'The best new graphics and sound game out for the TRS-80.' You and your opponent sit forward in your chairs, intently watching the video screen. After giving a brief rundown on the rules, the announcer quiets the audience and spins the Wheels of Fortune Round and round they go, finally coming to rest. This time, its only $100, but next time, it could be a double $1000! Abruptly, the music begins, and you know that song You press your buzzer, and Name that tune! The action is fast and furious as you frantically try to bang your button before your opponent does. As you both name songs correctly, the score goes higher and higher, but each time you seem to win more money when you name a song than when your opponent does. Finally, you have won the first round by a score of three songs to two. Each round has a different point value. The first two rounds are worth ten points, and the third is worth 20. A tie splits the points evenly between the two contestants. There is a pause in the action as a commercial comes on. After a pause, the monitor clears, and seven numbered lights appear. Your opponent chooses one, and a cryptic clue is revealed. The song auction has begun. You bid on the song: 'I can Name that Song in 7 notes' 'I can Name that Song in 6 notes' 'I can Name that Song in 5 notes' And after a long pause, your opponent says: 'Name that Song!!' The audience quiets and the special guest musician, Trumpeter Willie Makeit, plays the five notes. Can you name that song? You type a title and hesitantly press enter, but the computer emits a loud raspberry The audience groans-You had the wrong song in mind The round ends when the seven clues are all revealed. The current leader is announced, and the program again pauses for a short commercial. The action continues The large graphic timer is set for 30 seconds, and slowly begins ticking away. The songs come quickly, one after another, as you frantically attempt to hit your buzzer before your opponent so you can have a chance to name that familiar tune. You find yourself ahead as the clock winds down toward zero, and shrewdly stop entering titles and let the songs play to their finish to use up precious (for your opponent) time. But hold every thing-your opponent seems to have caught up! You anxiously await the next song so you can regain your lead, but it is too late The timer has reached zero and the third round ends in a tie. This great party game is supplied with over 100 songs. On the disk are the files 'Potluck' with many types of music, 'Broadway' with show tunes, 'Children' containing popular nursery songs, and Popscene with recent rock songs from popular groups such as the Beatles and Billy Joel. The song also provides a utility which allows you to create your own song files. It is easy to use, and the documentation tells you, in plain English, how to enter music even if you've never opened a music book in your life! For 32k Model I Disk TRS-80s, $19.95. Call for Model III Availability. TERMS: Check, Money Order, MC or Visa, N.Y. res. add 7% tax. SOFTWARE INNOVATIONS 320 Melbourne Rd., Great Neck, N.Y. 11021 (516) 482-6004 (516) 482-8491 (CBBS)
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Name That Song [Set 2]

Rik Pierce + Arnold Gross

M1 · 1981 · BAS

nmthsng2.zip

NAME THAT SONG Name That Song is a fantastic new graphics game from Software Innovations. The animated graphics, fast action, strategy, super music and sound effects combine to make this 'The best new graphics and sound game out for the TRS-80.' You and your opponent sit forward in your chairs, intently watching the video screen. After giving a brief rundown on the rules, the announcer quiets the audience and spins the Wheels of Fortune Round and round they go, finally coming to rest. This time, its only $100, but next time, it could be a double $1000! Abruptly, the music begins, and you know that song You press your buzzer, and Name that tune! The action is fast and furious as you frantically try to bang your button before your opponent does. As you both name songs correctly, the score goes higher and higher, but each time you seem to win more money when you name a song than when your opponent does. Finally, you have won the first round by a score of three songs to two. Each round has a different point value. The first two rounds are worth ten points, and the third is worth 20. A tie splits the points evenly between the two contestants. There is a pause in the action as a commercial comes on. After a pause, the monitor clears, and seven numbered lights appear. Your opponent chooses one, and a cryptic clue is revealed. The song auction has begun. You bid on the song: 'I can Name that Song in 7 notes' 'I can Name that Song in 6 notes' 'I can Name that Song in 5 notes' And after a long pause, your opponent says: 'Name that Song!!' The audience quiets and the special guest musician, Trumpeter Willie Makeit, plays the five notes. Can you name that song? You type a title and hesitantly press enter, but the computer emits a loud raspberry The audience groans-You had the wrong song in mind The round ends when the seven clues are all revealed. The current leader is announced, and the program again pauses for a short commercial. The action continues The large graphic timer is set for 30 seconds, and slowly begins ticking away. The songs come quickly, one after another, as you frantically attempt to hit your buzzer before your opponent so you can have a chance to name that familiar tune. You find yourself ahead as the clock winds down toward zero, and shrewdly stop entering titles and let the songs play to their finish to use up precious (for your opponent) time. But hold every thing-your opponent seems to have caught up! You anxiously await the next song so you can regain your lead, but it is too late The timer has reached zero and the third round ends in a tie. This great party game is supplied with over 100 songs. On the disk are the files 'Potluck' with many types of music, 'Broadway' with show tunes, 'Children' containing popular nursery songs, and Popscene with recent rock songs from popular groups such as the Beatles and Billy Joel. The song also provides a utility which allows you to create your own song files. It is easy to use, and the documentation tells you, in plain English, how to enter music even if you've never opened a music book in your life! For 32k Model I Disk TRS-80s, $19.95. Call for Model III Availability. TERMS: Check, Money Order, MC or Visa, N.Y. res. add 7% tax. SOFTWARE INNOVATIONS 320 Melbourne Rd., Great Neck, N.Y. 11021 (516) 482-6004 (516) 482-8491 (CBBS)
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Name That Song [Set 3]

Rik Pierce + Arnold Gross

M1 · 1981 · BAS

nmthsng3.zip

NAME THAT SONG Name That Song is a fantastic new graphics game from Software Innovations. The animated graphics, fast action, strategy, super music and sound effects combine to make this 'The best new graphics and sound game out for the TRS-80.' You and your opponent sit forward in your chairs, intently watching the video screen. After giving a brief rundown on the rules, the announcer quiets the audience and spins the Wheels of Fortune Round and round they go, finally coming to rest. This time, its only $100, but next time, it could be a double $1000! Abruptly, the music begins, and you know that song You press your buzzer, and Name that tune! The action is fast and furious as you frantically try to bang your button before your opponent does. As you both name songs correctly, the score goes higher and higher, but each time you seem to win more money when you name a song than when your opponent does. Finally, you have won the first round by a score of three songs to two. Each round has a different point value. The first two rounds are worth ten points, and the third is worth 20. A tie splits the points evenly between the two contestants. There is a pause in the action as a commercial comes on. After a pause, the monitor clears, and seven numbered lights appear. Your opponent chooses one, and a cryptic clue is revealed. The song auction has begun. You bid on the song: 'I can Name that Song in 7 notes' 'I can Name that Song in 6 notes' 'I can Name that Song in 5 notes' And after a long pause, your opponent says: 'Name that Song!!' The audience quiets and the special guest musician, Trumpeter Willie Makeit, plays the five notes. Can you name that song? You type a title and hesitantly press enter, but the computer emits a loud raspberry The audience groans-You had the wrong song in mind The round ends when the seven clues are all revealed. The current leader is announced, and the program again pauses for a short commercial. The action continues The large graphic timer is set for 30 seconds, and slowly begins ticking away. The songs come quickly, one after another, as you frantically attempt to hit your buzzer before your opponent so you can have a chance to name that familiar tune. You find yourself ahead as the clock winds down toward zero, and shrewdly stop entering titles and let the songs play to their finish to use up precious (for your opponent) time. But hold every thing-your opponent seems to have caught up! You anxiously await the next song so you can regain your lead, but it is too late The timer has reached zero and the third round ends in a tie. This great party game is supplied with over 100 songs. On the disk are the files 'Potluck' with many types of music, 'Broadway' with show tunes, 'Children' containing popular nursery songs, and Popscene with recent rock songs from popular groups such as the Beatles and Billy Joel. The song also provides a utility which allows you to create your own song files. It is easy to use, and the documentation tells you, in plain English, how to enter music even if you've never opened a music book in your life! For 32k Model I Disk TRS-80s, $19.95. Call for Model III Availability. TERMS: Check, Money Order, MC or Visa, N.Y. res. add 7% tax. SOFTWARE INNOVATIONS 320 Melbourne Rd., Great Neck, N.Y. 11021 (516) 482-6004 (516) 482-8491 (CBBS)
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Name That State Quiz [Disk Version]

Synergistic Solar

M1 · 1980 · BAS

nmthstqz.zip

Name That State Quiz Continuous Score Action Sounds Rewarding tones and harassment buzzers. Easy to Use Designed for third grade and up. Three Quiz Types T & F, Multiple Choice, and Write in. Graphics Draws outline map of all 50 US States. Questions Name, capital, population, area, & geographic region.<br><br>Sourcebook:<br>Fun and fascinating way to learn about our 50 states. Draws state and asks questions about name, capital, pop., area and region. 3 quiz types: t and f, multiple choice and fill in the blank. Easy to use. Action sounds!!<br>Price: $14.95
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Name Your Computer/Software CompanyMISSING

Donald M Sovine

M3

Mod I or III program selects 3-WORD names from 3 separate lists. Over 300000 possible names using built-in lists. Add or delete from lists to produce more possibilities.<br>Price: $10.00
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Name-AddressMISSING

C+L Enterprises

M1

Now keep all those names and addresses in a handy file. Program is menu driven and allows for search, modification, deletion, or new entry. Disk based.<br>Price: $12.95
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NameIt Disk Renamer v1.01.00 [The Old Disk Name Is][LD]

Irwin B Burton

M34 · 1993 · CMA

nameit11.zip

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NameIt v1.0.0 [Disk Renamer for LD 5 and 6]

Irwin B Burton

M4 · 1987 · CMD

nameitib.zip

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Nameit v1.0.1 [Disk Renaming Utility]

Irwin B Burton

M4 · 1988 · CMA

nad101ib.zip

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NameIt v2.0.0 [Disk Renamer][LD]

Irwin B Burton

M3 · 2023 · DMK

nameit20.zip

NO IMAGE

Namelist: A Complete Mailing SystemMISSING

Kenneth W Sheeton

M1

Read scripsit or electric pencil file. Write first page of letter using Radio Shack's disk mailing list file. Will handle custom salutations like 'dear mr. Jones'. Good prompting and documentation. Much more!<br>Price: $49.95
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Namer [LDOS Disk Renamer]

Author Unknown

M4 · CMA

namerlds.zip

NO IMAGE

Namesort: Mailing List ManagerMISSING

Greenwald Enterprises

M3

Prints labels in zip-code order, one to three across. Add, update, delete, or display files, search for last name. Four lines printed. Extra data kept in file, fast mach. Language sort. Program in BASIC.<br>Price: $29.95 disk, $15.00 source
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Nametagr vE [Nametag and Logo Generator System]

ETS Center

M3 · 1983 · DMK

namelogo.zip

'NAMETAGR' Quality Namebadges and Marking Labels Turns your computer and dot matrix printer into a HIGH SPEED type setting printing press. High visibility (3 / 8) ' type for name/nickname . 8 standard namebadge formats . Create Logos or special graphic designs . Marking labels, various sizes up to (2 imes 4'') . Super fast entry routine saves time/errors For meetings, seminars, schools, parties, reunions, personal ID badges, table tents, small signs/notices, etc. only $ 79.00 Money Back if not Delighted Models I and III, 48K, 2 disc drives. NAMETAGR kit includes: Two 5 1/4 inch diskettes (program and data files) 30 inchBulldog' badge holders 400 pin-feed namebadge stock (single, 2 1/2 inch x 4 inch) 240 labels (3 1/2 inch x 15/16 inch) 120 labels (4 inch x 115/16 inch) and Instruction Manual Check/M.O. please. (Ohio Sales Tax $5.35) Non-US orders add $10.00 ETS Center 216/946-8479 Box 651 35026-A Turtle Trail Willoughby, Ohio 44094
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Nanosec Newsletters

Author Unknown

M1 · TXT

nanefomo.zip

Advertisement

NapoleonMISSING

Simon Ford / Molimerx Ltd

NAPOLEON - A WAR GAME WITHOUT JOSEPHINE We are often taken to task over the amount of space that we give to the description of a program. Some customers seem to be firmly of the opinion that if we give little space we have not considered the program or think little of it. We would like to emphasise again that this is not necessarily so. Human nature being what it is, it is probably true on some occasions, but some programs such as this really require very little explanation. After all, once you have said that the program is a war game, apart from describing the scenario, there is very little that can be written about it. So to get on with this particular program, Napoleon is a war game that takes place in Europe with the starting date of June 1798. You are playing the part of the Emperor Napoleon of France and you have at your disposal six French armies. With these armies you are expected to conquer the whole of Europe. The computer, of course, will control the moving, finances etc. of the allied armies which consist of Austria, Britain, Prussia, Russia, Spain and Portugal. The player has until the end of 1815 to complete his task. Whenever an army is below 1,000 men strong, it ceases to exist. The British armies start off from either Iberia or Prussia, the other allies start from their respective countries. The graphics, with the map of Europe, are of good quality and there is very little else to say, except that it might be mentioned that it is written by Simon Ford and not Dr. Bodley-Scott so undoubtedly it has a fresh approach to computer war games. The program appears to be compatible with disk Basic.
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